Commit 22226a32 authored by Dele Olajide's avatar Dele Olajide

ofmeet plugin - Added Candy and Fastpath

parent 73572704
......@@ -49,6 +49,12 @@
Openfire Meetings Plugin Changelog
</h1>
<p><b>0.0.2</b> -- Nov 30th, 2014</p>
<ul>
<li>Added Candy and Fastpath.</li>
</ul>
<p><b>0.0.1</b> -- Nov 27th, 2014</p>
<ul>
......
......@@ -5,8 +5,8 @@
<name>ofmeet</name>
<description>Openfire Meetings</description>
<author></author>
<version>0.0.1</version>
<date>27/11/2014</date>
<version>0.0.2</version>
<date>30/11/2014</date>
<minServerVersion>3.10.0</minServerVersion>
<adminconsole>
......
......@@ -108,7 +108,9 @@ function connect(jid, password) {
}
// BAO
connection = new Openfire.Connection(document.getElementById('boshURL').value || config.bosh || '/http-bind');
//connection.rawInput = function (data) { console.log('RECV: ' + data); };
//connection.rawOutput = function (data) { console.log('SEND: ' + data); };
if (nickname) {
connection.emuc.addDisplayNameToPresence(nickname);
}
......@@ -1383,25 +1385,8 @@ $(document).ready(function () {
$(window).bind('beforeunload', function () {
if (connection && connection.connected) {
// ensure signout
$.ajax({
type: 'POST',
url: config.bosh,
async: false,
cache: false,
contentType: 'application/xml',
data: "<body rid='" + (connection.rid || connection._proto.rid)
+ "' xmlns='http://jabber.org/protocol/httpbind' sid='"
+ (connection.sid || connection._proto.sid)
+ "' type='terminate'><presence xmlns='jabber:client' type='unavailable'/></body>",
success: function (data) {
console.log('signed out');
console.log(data);
},
error: function (XMLHttpRequest, textStatus, errorThrown) {
console.log('signout error', textStatus + ' (' + errorThrown + ')');
}
});
connection.send($pres({type: "unavailable"})) // BAO
connection.disconnect();
}
disposeConference(true);
if(APIConnector.isEnabled())
......
......@@ -10,58 +10,64 @@
<script type="text/javascript" src="candy/libs/libs.bundle.js"></script>
<script type="text/javascript" src="candy/libs/strophe.openfire.js"></script>
<script type="text/javascript" src="candy/candy.bundle.js"></script>
<script type="text/javascript" src="candy/candyshop/colors/candy.js"></script>
<link rel="stylesheet" type="text/css" href="candy/candyshop/colors/candy.css" />
<script type="text/javascript" src="candy/candyshop/notifications/candy.js"></script>
<script type="text/javascript" src="candy/candyshop/notifyme/candy.js"></script>
<link rel="stylesheet" type="text/css" href="candy/candyshop/notifyme/candy.css" />
<script type="text/javascript" src="candy/candyshop/ofmeet/candy.js"></script>
<link rel="stylesheet" type="text/css" href="candy/candyshop/ofmeet/candy.css" />
<script type="text/javascript" src="candy/candyshop/fastpath/candy.js"></script>
<script type="text/javascript" src="candy/candyshop/slash-commands/slash-commands.js"></script>
<script type="text/javascript" src="candy/candyshop/timeago/candy.js"></script>
<link rel="stylesheet" type="text/css" href="candy/candyshop/timeago/candy.css" />
<script type="text/javascript" src="candy/candyshop/typingnotifications/typingnotifications.js"></script>
<link rel="stylesheet" type="text/css" href="candy/candyshop/typingnotifications/typingnotifications.css" />
<script type="text/javascript">
$(document).ready(function() {
Candy.init('http://tlvdly02:7070/http-bind/', {
$("<div>").attr("id","candy").attr("style","width: 100%; height: 100%;").appendTo("body");
Candy.init(config.bosh, {
core: {
// only set this to true if developing / debugging errors
debug: false,
autojoin: ['fxdesk@conference.tlvdly02']
autojoin: true
},
view: { assets: 'candy/res/' }
});
Candy.Core.connect("tlvdly02");
});
var authenticatedUser = false;
var connection = null;
window.addEventListener("load", function()
{
connection = new Openfire.Connection(config.bosh, "ofmeet");
var jid = config.hosts.domain;
var jid = config.hosts.domain;
if (config.userName)
{
jid = config.userName + "@" + config.hosts.domain;
authenticatedUser = true;
}
connection.connect(jid, null, function (status, msg)
{
console.log('Strophe status changed to', Strophe.getStatusString(status));
if (status === Strophe.Status.CONNECTED) {
CandyShop.OfMeet.init();
CandyShop.SlashCommands.defaultConferenceDomain = config.hosts.muc;
CandyShop.SlashCommands.init();
CandyShop.Timeago.init();
CandyShop.TypingNotifications.init();
CandyShop.Colors.init();
CandyShop.Notifications.init();
} else if (status === Strophe.Status.CONNFAIL) {
Candy.Core.connect(jid, "null");
CandyShop.NotifyMe.init();
CandyShop.Fastpath.init();
} else if (status === Strophe.Status.DISCONNECTED) {
} else if (status === Strophe.Status.AUTHFAIL) {
}
});
});
window.addEventListener("unload", function ()
{
connection.disconnect();
});
</script>
</head>
<body>
<iframe id="ofmeet" src="index.html?r=dele123" style="width: 100%; height: 50%;"></iframe>
<div id="candy" style="width: 100%; height: 50%;"></div>
</body>
</html>
docs
example/.htaccess
.DS_Store
._*
.idea
.ndproj/Data
.ndproj/Menu.txt
node_modules
\ No newline at end of file
[submodule "libs/jquery-i18n"]
path = libs/jquery-i18n
url = git://github.com/recurser/jquery-i18n.git
[submodule "libs/strophejs"]
path = libs/strophejs
url = git://github.com/strophe/strophejs.git
[submodule "libs/strophejs-plugins"]
path = libs/strophejs-plugins
url = git://github.com/strophe/strophejs-plugins.git
[submodule "libs/mustache.js"]
path = libs/mustache.js
url = git://github.com/janl/mustache.js.git
{
"node": true,
"curly": true,
"eqeqeq": true,
"latedef": true,
"newcap": true,
"noarg": true,
"undef": true,
"unused": true,
"trailing": true,
"maxdepth": 4
}
\ No newline at end of file
Format: 1.52
# This is the Natural Docs languages file for this project. If you change
# anything here, it will apply to THIS PROJECT ONLY. If you'd like to change
# something for all your projects, edit the Languages.txt in Natural Docs'
# Config directory instead.
# You can prevent certain file extensions from being scanned like this:
# Ignore Extensions: [extension] [extension] ...
#-------------------------------------------------------------------------------
# SYNTAX:
#
# Unlike other Natural Docs configuration files, in this file all comments
# MUST be alone on a line. Some languages deal with the # character, so you
# cannot put comments on the same line as content.
#
# Also, all lists are separated with spaces, not commas, again because some
# languages may need to use them.
#
# Language: [name]
# Alter Language: [name]
# Defines a new language or alters an existing one. Its name can use any
# characters. If any of the properties below have an add/replace form, you
# must use that when using Alter Language.
#
# The language Shebang Script is special. It's entry is only used for
# extensions, and files with those extensions have their shebang (#!) lines
# read to determine the real language of the file. Extensionless files are
# always treated this way.
#
# The language Text File is also special. It's treated as one big comment
# so you can put Natural Docs content in them without special symbols. Also,
# if you don't specify a package separator, ignored prefixes, or enum value
# behavior, it will copy those settings from the language that is used most
# in the source tree.
#
# Extensions: [extension] [extension] ...
# [Add/Replace] Extensions: [extension] [extension] ...
# Defines the file extensions of the language's source files. You can
# redefine extensions found in the main languages file. You can use * to
# mean any undefined extension.
#
# Shebang Strings: [string] [string] ...
# [Add/Replace] Shebang Strings: [string] [string] ...
# Defines a list of strings that can appear in the shebang (#!) line to
# designate that it's part of the language. You can redefine strings found
# in the main languages file.
#
# Ignore Prefixes in Index: [prefix] [prefix] ...
# [Add/Replace] Ignored Prefixes in Index: [prefix] [prefix] ...
#
# Ignore [Topic Type] Prefixes in Index: [prefix] [prefix] ...
# [Add/Replace] Ignored [Topic Type] Prefixes in Index: [prefix] [prefix] ...
# Specifies prefixes that should be ignored when sorting symbols in an
# index. Can be specified in general or for a specific topic type.
#
#------------------------------------------------------------------------------
# For basic language support only:
#
# Line Comments: [symbol] [symbol] ...
# Defines a space-separated list of symbols that are used for line comments,
# if any.
#
# Block Comments: [opening sym] [closing sym] [opening sym] [closing sym] ...
# Defines a space-separated list of symbol pairs that are used for block
# comments, if any.
#
# Package Separator: [symbol]
# Defines the default package separator symbol. The default is a dot.
#
# [Topic Type] Prototype Enders: [symbol] [symbol] ...
# When defined, Natural Docs will attempt to get a prototype from the code
# immediately following the topic type. It stops when it reaches one of
# these symbols. Use \n for line breaks.
#
# Line Extender: [symbol]
# Defines the symbol that allows a prototype to span multiple lines if
# normally a line break would end it.
#
# Enum Values: [global|under type|under parent]
# Defines how enum values are referenced. The default is global.
# global - Values are always global, referenced as 'value'.
# under type - Values are under the enum type, referenced as
# 'package.enum.value'.
# under parent - Values are under the enum's parent, referenced as
# 'package.value'.
#
# Perl Package: [perl package]
# Specifies the Perl package used to fine-tune the language behavior in ways
# too complex to do in this file.
#
#------------------------------------------------------------------------------
# For full language support only:
#
# Full Language Support: [perl package]
# Specifies the Perl package that has the parsing routines necessary for full
# language support.
#
#-------------------------------------------------------------------------------
# The following languages are defined in the main file, if you'd like to alter
# them:
#
# Text File, Shebang Script, C/C++, C#, Java, JavaScript, Perl, Python,
# PHP, SQL, Visual Basic, Pascal, Assembly, Ada, Tcl, Ruby, Makefile,
# ActionScript, ColdFusion, R, Fortran
# If you add a language that you think would be useful to other developers
# and should be included in Natural Docs by default, please e-mail it to
# languages [at] naturaldocs [dot] org.
Format: 1.52
# This is the Natural Docs topics file for this project. If you change anything
# here, it will apply to THIS PROJECT ONLY. If you'd like to change something
# for all your projects, edit the Topics.txt in Natural Docs' Config directory
# instead.
# If you'd like to prevent keywords from being recognized by Natural Docs, you
# can do it like this:
# Ignore Keywords: [keyword], [keyword], ...
#
# Or you can use the list syntax like how they are defined:
# Ignore Keywords:
# [keyword]
# [keyword], [plural keyword]
# ...
#-------------------------------------------------------------------------------
# SYNTAX:
#
# Topic Type: [name]
# Alter Topic Type: [name]
# Creates a new topic type or alters one from the main file. Each type gets
# its own index and behavior settings. Its name can have letters, numbers,
# spaces, and these charaters: - / . '
#
# Plural: [name]
# Sets the plural name of the topic type, if different.
#
# Keywords:
# [keyword]
# [keyword], [plural keyword]
# ...
# Defines or adds to the list of keywords for the topic type. They may only
# contain letters, numbers, and spaces and are not case sensitive. Plural
# keywords are used for list topics. You can redefine keywords found in the
# main topics file.
#
# Index: [yes|no]
# Whether the topics get their own index. Defaults to yes. Everything is
# included in the general index regardless of this setting.
#
# Scope: [normal|start|end|always global]
# How the topics affects scope. Defaults to normal.
# normal - Topics stay within the current scope.
# start - Topics start a new scope for all the topics beneath it,
# like class topics.
# end - Topics reset the scope back to global for all the topics
# beneath it.
# always global - Topics are defined as global, but do not change the scope
# for any other topics.
#
# Class Hierarchy: [yes|no]
# Whether the topics are part of the class hierarchy. Defaults to no.
#
# Page Title If First: [yes|no]
# Whether the topic's title becomes the page title if it's the first one in
# a file. Defaults to no.
#
# Break Lists: [yes|no]
# Whether list topics should be broken into individual topics in the output.
# Defaults to no.
#
# Can Group With: [type], [type], ...
# Defines a list of topic types that this one can possibly be grouped with.
# Defaults to none.
#-------------------------------------------------------------------------------
# The following topics are defined in the main file, if you'd like to alter
# their behavior or add keywords:
#
# Generic, Class, Interface, Section, File, Group, Function, Variable,
# Property, Type, Constant, Enumeration, Event, Delegate, Macro,
# Database, Database Table, Database View, Database Index, Database
# Cursor, Database Trigger, Cookie, Build Target
# If you add something that you think would be useful to other developers
# and should be included in Natural Docs by default, please e-mail it to
# topics [at] naturaldocs [dot] org.
Topic Type: Private Member
Plural: Private Members
Keywords:
privatemember
Topic Type: Private Function
Plural: Private Functions
Keywords:
privatefunction
Alter Topic Type: Event
Scope: Always global
......@@ -165,7 +165,7 @@ Candy.Core = function(self, Strophe, $) {
_addNamespaces();
// Connect to BOSH/Websocket service
//_connection = new Strophe.Connection(_service);
_connection = new Openfire.Connection(_service);
_connection = new Openfire.Connection(_service); // BAO
_connection.rawInput = self.rawInput.bind(self);
_connection.rawOutput = self.rawOutput.bind(self);
// set caps node
......
# Colors
Send and receive colored messages.
This plugin uses an own format of messages (`foobar` becomes e.g. `|c:1|foobar`).
If you'd like to use XHTML for formatting messages (this ensures third-party clients could also
display it properly), please use [colors-html](https://github.com/candy-chat/candy-plugins/tree/master/colors-xhtml).
![Color Picker](screenshot.png)
## Usage
To enable *Colors* you have to include its JavaScript code and stylesheet
```HTML
<script type="text/javascript" src="candyshop/colors/candy.js"></script>
<link rel="stylesheet" type="text/css" href="candyshop/colors/candy.css" />
```
Call its `init()` method after Candy has been initialized:
```JavaScript
Candy.init('/http-bind/');
// enable Colors plugin (default: 8 colors)
CandyShop.Colors.init();
Candy.Core.connect();
```
To enable less or more colors just call `CandyShop.Colors.init(<number-of-colors>)`.
#colors-control {
background: no-repeat url('colors-control.png');
position: relative;
}
#colors-control-indicator {
display: inline-block;
height: 6px;
width: 6px;
border: 1px solid white;
position: absolute;
top: 100%;
left: 100%;
margin: -8px 0 0 -8px;
}
#context-menu .colors {
padding-left: 5px;
width: 89px;
white-space: normal;
}
#context-menu .colors:hover {
background-color: inherit;
}
#context-menu .colors span {
display: inline-block;
width: 14px;
height: 14px;
border: 1px solid white;
margin: 3px;
}
.message-pane span.colored {
background-color: transparent !important;
}
.color-0 {
color: #333;
background-color: #333;
}
.color-1 {
color: #c4322b;
background-color: #c4322b;
}
.color-2 {
color: #37991e;
background-color: #37991e;
}
.color-3 {
color: #1654c9;
background-color: #1654c9;
}
.color-4 {
color: #66379b;
background-color: #66379b;
}
.color-5 {
color: #ba7318;
background-color: #ba7318;
}
.color-6 {
color: #32938a;
background-color: #32938a;
}
.color-7 {
color: #9e2274;
background-color: #9e2274;
}
.color-8 {
color: #4C82E4;
background-color: #4C82E4;
}
.color-9 {
color: #7F140E;
background-color: #7F140E;
}
.color-10 {
color: #1C630A;
background-color: #1C630A;
}
.color-11 {
color: #CF55A4;
background-color: #CF55A4;
}
\ No newline at end of file
var CandyShop = (function(self) { return self; }(CandyShop || {}));
CandyShop.Colors = (function(self, Candy, $) {
var _numColors,
_currentColor = 0;
self.init = function(numColors) {
_numColors = numColors ? numColors : 8;
self.applyTranslations();
$(Candy).on('candy:view.message.before-send', function(e, args) {
if(_currentColor > 0 && $.trim(args.message) !== '') {
args.message = '|c:'+ _currentColor +'|' + args.message;
}
});
$(Candy).on('candy:view.message.before-render', function(e, args) {
args.templateData.message = args.templateData.message.replace(/^\|c:([0-9]{1,2})\|(.*)/gm, '<span class="colored color-$1">$2</span>');
});
if(Candy.Util.cookieExists('candyshop-colors-current')) {
var color = parseInt(Candy.Util.getCookie('candyshop-colors-current'), 10);
if(color > 0 && color < _numColors) {
_currentColor = color;
}
}
var html = '<li id="colors-control" data-tooltip="' + $.i18n._('candyshopColorsMessagecolor') + '"><span class="color-' + _currentColor + '" id="colors-control-indicator"></span></li>';
$('#emoticons-icon').after(html);
$('#colors-control').click(function(event) {
CandyShop.Colors.showPicker(this);
});
};
self.showPicker = function(elem) {
elem = $(elem);
var pos = elem.offset(),
menu = $('#context-menu'),
content = $('ul', menu),
colors = '',
i;
$('#tooltip').hide();
for(i = _numColors-1; i >= 0; i--) {
colors = '<span class="color-' + i + '" data-color="' + i + '"></span>' + colors;
}
content.html('<li class="colors">' + colors + '</li>');
content.find('span').click(function() {
_currentColor = $(this).attr('data-color');
$('#colors-control-indicator').attr('class', 'color-' + _currentColor);
Candy.Util.setCookie('candyshop-colors-current', _currentColor, 365);
Candy.View.Pane.Room.setFocusToForm(Candy.View.getCurrent().roomJid);
menu.hide();
});
var posLeft = Candy.Util.getPosLeftAccordingToWindowBounds(menu, pos.left),
posTop = Candy.Util.getPosTopAccordingToWindowBounds(menu, pos.top);
menu.css({'left': posLeft.px, 'top': posTop.px, backgroundPosition: posLeft.backgroundPositionAlignment + ' ' + posTop.backgroundPositionAlignment});
menu.fadeIn('fast');
return true;
};
self.applyTranslations = function() {
var translations = {
'en' : 'Message Color',
'ru' : 'Цвет сообщения',
'de' : 'Farbe für Nachrichten',
'fr' : 'Couleur des messages',
'nl' : 'Berichtkleur',
'es' : 'Color de los mensajes'
};
$.each(translations, function(k, v) {
if(Candy.View.Translation[k]) {
Candy.View.Translation[k].candyshopColorsMessagecolor = v;
}
});
};
return self;
}(CandyShop.Colors || {}, Candy, jQuery));
/**
* Fastpath plugin for Candy
*
*/
var CandyShop = (function(self) { return self; }(CandyShop || {}));
CandyShop.Fastpath = (function(self, Candy, $) {
var connection = null;
var nickname = null;
self.init = function()
{
//console.log("Fastpath.init");
$(Candy).on('candy:core.chat.connection', function(obj, data)
{
switch(data.status)
{
case Strophe.Status.CONNECTED:
connection = Candy.Core.getConnection();
Candy.Core.addHandler(fastpathIqCallback, "http://jabber.org/protocol/workgroup", 'iq', 'set');
Candy.Core.addHandler(fastpathPresCallback, null, 'presence');
Candy.Core.addHandler(fastpathMsgCallback, null, 'message');
nickname = Strophe.escapeNode(Candy.Core.getUser().getNick());
GetWorkgroups();
break;
}
return true;
});
}
self.acceptOffer = function()
{
//console.log('accepted', window.properties);
connection.send($iq({type: 'set', to: window.properties.workgroupJid}).c('offer-accept', {xmlns: "http://jabber.org/protocol/workgroup", jid: window.properties.jid, id: window.properties.id}));
Candy.View.Pane.Chat.Modal.hide();
}
self.rejectOffer = function()
{
//console.log('rejected');
connection.send($iq({type: 'set', to: window.properties.workgroupJid}).c('offer-reject', {xmlns: "http://jabber.org/protocol/workgroup", jid: window.properties.jid, id: window.properties.id}));
Candy.View.Pane.Chat.Modal.hide();
}
var GetWorkgroups = function()
{
var iq = $iq({type: 'get', to: "workgroup." + connection.domain}).c('workgroups', {jid: connection.jid, xmlns: "http://jabber.org/protocol/workgroup"});
connection.sendIQ(iq, function(response)
{
$(response).find('workgroup').each(function()
{
var current = $(this);
var jid = current.attr('jid');
var name = Strophe.getNodeFromJid(jid);
var chatRoom = 'workgroup-' + name + "@conference." + connection.domain;
connection.send($pres({to: jid}).c('agent-status', {'xmlns': "http://jabber.org/protocol/workgroup"}));
Candy.Core.Action.Jabber.Room.Join(chatRoom);
connection.send($pres({to: jid}).c("status").t("Online").up().c("priority").t("1"));
connection.sendIQ($iq({type: 'get', to: jid}).c('agent-status-request', {xmlns: "http://jabber.org/protocol/workgroup"}));
});
});
};
var fastpathIqCallback = function(iq)
{
//console.log('fastpathIqCallback', iq);
var iq = $(iq);
var workgroupJid = iq.attr('from');
var workgroup = Strophe.getNodeFromJid(workgroupJid);
connection.send($iq({type: 'result', to: iq.attr('from'), id: iq.attr('id')}));
iq.find('offer').each(function()
{
var id = $(this).attr('id');
var jid = $(this).attr('jid').toLowerCase();
var properties = {id: id, jid: jid, workgroupJid: workgroupJid};
iq.find('value').each(function()
{
var name = $(this).attr('name');
var value = $(this).text();
properties[name] = value;
});
//console.log("fastpathIqCallback offer", properties, workgroup);
acceptRejectOffer(workgroup, properties);
});
iq.find('offer-revoke').each(function()
{
id = $(this).attr('id');
jid = $(this).attr('jid').toLowerCase();
//console.log("fastpathIqCallback offer-revoke", workgroup);
});
return true;
}
var fastpathPresCallback = function(presence)
{
//console.log('fastpathPresCallback', presence);
var presence = $(presence);
if (presence.find('agent-status').length > 0 || presence.find('notify-queue-details').length > 0 || presence.find('notify-queue').length > 0)
{
var from = Candy.Util.unescapeJid(presence.attr('from'));
var nick = Strophe.getNodeFromJid(from);
var workGroup, maxChats, free = true;
presence.find('agent-status').each(function()
{
workGroup = 'workgroup-' + Strophe.getNodeFromJid($(this).attr('jid')) + "@conference." + connection.domain;
presence.find('max-chats').each(function()
{
maxChats = $(this).text();
});
presence.find('chat').each(function()
{
free = false;
var sessionID = $(this).attr('sessionID');
var sessionJid = sessionID + "@conference." + connection.domain;
var sessionHash = (sessionJid);
var userID = $(this).attr('userID');
var startTime = $(this).attr('startTime');
var question = $(this).attr('question');
var username = $(this).attr('username');
var email = $(this).attr('email');
if (workGroup)
{
//console.log('agent-status message to ' + workGroup);
var text = "Talking with " + username + " about " + question;
Candy.View.Pane.Message.show(workGroup, nick, text);
}
});
});
presence.find('notify-queue-details').each(function()
{
var workGroup = 'workgroup-' + nick + "@conference." + connection.domain;
var free = true;
presence.find('user').each(function()
{
var jid = $(this).attr('jid');
var position, time, joinTime
$(this).find('position').each(function()
{
position = $(this).text() == "0" ? "first": jQuery(this).text();
});
$(this).find('time').each(function()
{
time = $(this).text();
});
$(this).find('join-time').each(function()
{
joinTime = $(this).text();
});
if (position && time && joinTime)
{
free = false;
//console.log('notify-queue-details message to ' + workGroup);
var text = "A caller has been waiting for " + time + " secconds";
Candy.View.Pane.Message.show(workGroup, nick, text);
}
});
});
presence.find('notify-queue').each(function()
{
var workGroup = 'workgroup-' + nick + "@conference." + connection.domain;
var free = true;
var count, oldest, waitTime, status
var room = Candy.View.Pane.Room.getPane(workGroup, '.message-pane')
presence.find('count').each(function()
{
count = jQuery(this).text();
});
presence.find('oldest').each(function()
{
oldest = jQuery(this).text();
});
presence.find('time').each(function()
{
waitTime = jQuery(this).text();
});
presence.find('status').each(function()
{
status = jQuery(this).text();
});
if (count && oldest && waitTime && status)
{
free = false;
//console.log('notify-queue message to ' + workGroup);
var text = "There are " + count + " caller(s) waiting for as long as " + waitTime + " seconds";
if (room) Candy.View.Pane.Message.show(workGroup, nick, text);
}
if (free && room) Candy.View.Pane.Message.show(workGroup, nick, "No waiting conversations");
});
}
return true;
}
var fastpathMsgCallback = function(message)
{
//console.log('fastpathMsgCallback', message);
var msg = $(message);
msg.find('invite').each(function()
{
var roomJid = msg.attr("from");
var workgroupJid = $(this).attr('from');
msg.find('offer').each(function()
{
var contactJid = $(this).attr('jid');
//console.log("fastpathMsgCallback offer", workgroupJid, contactJid, roomJid);
if (CandyShop.OfMeet)
{
CandyShop.OfMeet.showOfMeet(roomJid);
} else {
Candy.Core.Action.Jabber.Room.Join(roomJid);
}
});
});
return true;
}
var acceptRejectOffer = function(workgroup, properties)
{
var form = '<strong>' + workgroup + '</strong>' + '<form class="accept-reject-offer-form">'
var props = Object.getOwnPropertyNames(properties)
for (var i=0; i< props.length; i++)
{
if (props[i] != "id" && props[i] != "jid" && props[i] != "workgroupJid")
form = form + props[i] + " - " + properties[props[i]] + "<p/>";
}
window.properties = properties;
form = form + '<input onclick="CandyShop.Fastpath.acceptOffer()" type="button" value="Accept" />'
+ '<input onclick="CandyShop.Fastpath.rejectOffer()" type="button" value="Reject" />'
+ '</form>'
Candy.View.Pane.Chat.Modal.show(form, true);
}
return self;
}(CandyShop.Fastpath || {}, Candy, jQuery));
# Notifications
Send HTML5 Notifications when a message is received and the window is not in focus. This only works with webkit browsers.
## Usage
To enable *Notifications* you have to include its JavaScript code and stylesheet:
```HTML
<script type="text/javascript" src="candyshop/notifications/candy.js"></script>
```
Call its `init()` method after Candy has been initialized:
```JavaScript
Candy.init('/http-bind/');
CandyShop.Notifications.init();
Candy.Core.connect();
```
It is possible to configure the Plugin.
```JavaScript
CandyShop.Notifications.init({
notifyNormalMessage: false, // Send a notification for every message. Defaults to false
notifyPersonalMessage: true, // Send a notification if the user is mentioned. (Requires NotfiyMe Plugin) Defaults to true
closeTime: 3000 // Close notification after X milliseconds. Zero means it doesn't close automaticly. Defaults to 3000
});
```
\ No newline at end of file
/*
* HTML5 Notifications
* @version 1.0
* @author Jonatan Männchen <jonatan@maennchen.ch>
* @author Melissa Adamaitis <madamei@mojolingo.com>
*
* Notify user if new messages come in.
*/
var CandyShop = (function(self) { return self; }(CandyShop || {}));
CandyShop.Notifications = (function(self, Candy, $) {
/** Object: _options
* Options for this plugin's operation
*
* Options:
* (Boolean) notifyNormalMessage - Notification on normalmessage. Defaults to false
* (Boolean) notifyPersonalMessage - Notification for private messages. Defaults to true
* (Boolean) notifyMention - Notification for mentions. Defaults to true
* (Integer) closeTime - Time until closing the Notification. (0 = Don't close) Defaults to 3000
* (String) title - Title to be used in notification popup. Set to null to use the contact's name.
* (String) icon - Path to use for image/icon for notification popup.
*/
var _options = {
notifyNormalMessage: false,
notifyPersonalMessage: true,
notifyMention: true,
closeTime: 3000,
title: null,
icon: window.location.origin + '/' + Candy.View.getOptions().assets + '/img/favicon.png'
};
/** Function: init
* Initializes the notifications plugin.
*
* Parameters:
* (Object) options - The options to apply to this plugin
*
* @return void
*/
self.init = function(options) {
// apply the supplied options to the defaults specified
$.extend(true, _options, options);
// Just init if notifications are supported
if (window.Notification) {
// Setup Permissions (has to be kicked on with some user-events)
jQuery(document).one('click keydown', self.setupPermissions);
// Add Listener for Notifications
$(Candy).on('candy:view.message.after-show', self.handleOnShow);
}
};
/** Function: checkPermissions
* Check if the plugin has permission to send notifications.
*
* @return boid
*/
self.setupPermissions = function() {
// Check if permissions is given
if (window.Notification !== 0) { // 0 is PERMISSION_ALLOWED
// Request for it
window.Notification.requestPermission();
}
};
/** Function: handleOnShow
* Descriptions
*
* Parameters:
* (Array) args
*
* @return void
*/
self.handleOnShow = function(e, args) {
// Check if window has focus, so no notification needed
if (!document.hasFocus()) {
if(_options.notifyNormalMessage ||
(self.mentionsMe(args.message) && _options.notifyMention) ||
(_options.notifyPersonalMessage && Candy.View.Pane.Chat.rooms[args.roomJid].type === 'chat')) {
// Create the notification.
var title = !_options.title ? args.name : _options.title ,
notification = new window.Notification(title, {
icon: _options.icon,
body: args.message
});
// Close it after 3 Seconds
if(_options.closeTime) {
window.setTimeout(function() { notification.close(); }, _options.closeTime);
}
}
}
};
self.mentionsMe = function(message) {
var message = message.toLowerCase(),
nick = Candy.Core.getUser().getNick().toLowerCase(),
cid = Strophe.getNodeFromJid(Candy.Core.getUser().getJid()).toLowerCase(),
jid = Candy.Core.getUser().getJid().toLowerCase();
if (message.indexOf(nick) === -1 &&
message.indexOf(cid) === -1 &&
message.indexOf(jid) === -1) {
return false;
}
return true;
};
return self;
}(CandyShop.Notifications || {}, Candy, jQuery));
# Notify me plugin
This plugin will notify users when their names are mentioned and prefixed with a specific token
### Usage
<script type="text/javascript" src="path_to_plugins/notifyme/candy.js"></script>
<link rel="stylesheet" type="text/css" href="path_to_plugins/notifyme/candy.css" />
...
CandyShop.NotifyMe.init();
### Configuration options
`nameIdentifier` - String - The identifier to look for in a string. Defaults to `'@'`
`playSound` - Boolean - Whether to play a sound when the username is mentioned. Defaults to `true`
`highlightInRoom` - Boolean - Whether to highlight the username when it is mentioned. Defaults to `true`
### Example configurations
// Highlight my name when it's prefixed with a '+'
CandyShop.NotifyMe.init({
nameIdentifier: '+',
playSound: false
});
// Highlight and play a sound if my name is prefixed with a '-'
CandyShop.NotifyMe.init({
nameIdentifier: '-'
});
\ No newline at end of file
.candy-notifyme-highlight {
background: #FFFF00;
}
\ No newline at end of file
/** File: candy.js
* Candy - Chats are not dead yet.
*
* Authors:
* - Troy McCabe <troy.mccabe@geeksquad.com>
*
* Copyright:
* (c) 2012 Geek Squad. All rights reserved.
*/
var CandyShop = (function(self) { return self; }(CandyShop || {}));
/** Class: CandyShop.NotifyMe
* Notifies with a sound and highlights the text in the chat when a nick is called out
*/
CandyShop.NotifyMe = (function(self, Candy, $) {
/** Object: _options
* Options for this plugin's operation
*
* Options:
* (String) nameIdentifier - Prefix to append to a name to look for. '@' now looks for '@NICK', '' looks for 'NICK', etc. Defaults to '@'
* (Boolean) playSound - Whether to play a sound when identified. Defaults to true
* (Boolean) highlightInRoom - Whether to highlight the name in the room. Defaults to true
*/
var _options = {
nameIdentifier: '@',
playSound: true,
highlightInRoom: true
};
/** Function: init
* Initialize the NotifyMe plugin
* Bind to beforeShow, play sound and higlight if specified
*
* Parameters:
* (Object) options - The options to apply to this plugin
*/
self.init = function(options) {
// apply the supplied options to the defaults specified
$.extend(true, _options, options);
// get the nick from the current user
var nick = Candy.Core.getUser().getNick();
// make it what is searched
// search for <identifier>name in the whole message
var searchTerm = _options.nameIdentifier + nick;
// bind to the beforeShow event
$(Candy).on('candy:view.message.before-show', function(e, args) {
var searchRegExp = new RegExp('^(.*)(\s?' + searchTerm + ')', 'ig');
// if it's in the message and it's not from me, do stuff
// I wouldn't want to say 'just do @{MY_NICK} to get my attention' and have it knock...
if (searchRegExp.test(args.message) && args.name != nick) {
// play the sound if specified
if (_options.playSound) {
Candy.View.Pane.Chat.Toolbar.playSound();
}
// Save that I'm mentioned in args
args.forMe = true;
}
return args.message;
});
// bind to the beforeShow event
$(Candy).on('candy:view.message.before-render', function(e, args) {
var searchRegExp = new RegExp('^(.*)(\s?' + searchTerm + ')', 'ig');
// if it's in the message and it's not from me, do stuff
// I wouldn't want to say 'just do @{MY_NICK} to get my attention' and have it knock...
if (searchRegExp.test(args.templateData.message) && args.templateData.name != nick) {
// highlight if specified
if (_options.highlightInRoom) {
args.templateData.message = args.templateData.message.replace(searchRegExp, '$1<span class="candy-notifyme-highlight">' + searchTerm + '</span>');
}
}
});
};
return self;
}(CandyShop.NotifyMe || {}, Candy, jQuery));
\ No newline at end of file
#video-modal {
background: #eee;
width: 1024px;
height: 768px;
padding: 20px 5px;
color: #333;
font-size: 16px;
position: fixed;
left: 0px;
top: 0px;
margin-left: 0px;
margin-top: 0px;
text-align: center;
display: none;
z-index: 100;
border: 5px solid #888;
border-radius: 5px;
box-shadow: 0 0 5px black;
}
#video-modal-overlay {
position: absolute;
left: 0;
top: 0;
right: 0;
bottom: 0;
z-index: 90;
background-image: url(/ofmeet/candy/res/img/overlay.png);
}
#video-modal iframe {
width: 100%;
height: 100%;
}
#video-modal video-modal-body {
width: 100%;
height: 100%;
}
#video-modal .close {
position: absolute;
right: 0;
display: none;
padding: 0 5px;
margin: -17px 3px 0 0;
color: #999;
border-radius: 3px;
}
#video-modal .close:hover {
color: #333;
background-color: #aaa;
}
\ No newline at end of file
var CandyShop = (function(self) { return self; }(CandyShop || {}));
CandyShop.OfMeet = (function(self, Candy, $) {
self.init = function() {
var html = '<li id="ofmeet-control-icon" data-tooltip="Openfire Meetings"><img id="ofmeet-control" src="/ofmeet/candy/candyshop/ofmeet/webcam.png"></span></li>';
$('#emoticons-icon').after(html);
$('#ofmeet-control-icon').click(function(event)
{
var roomJid = Candy.View.getCurrent().roomJid;
Candy.Core.Action.Jabber.Room.Leave(roomJid);
self.showOfMeet(roomJid);
});
var html2 = '<div id="video-modal"><a id="video-modal-cancel" class="close" href="#">×</a><span id="video-modal-body"></span></div><div id="video-modal-overlay"></div>';
$(html2).appendTo("body");
$("#video-modal").css("height", window.innerHeight - 40);
$("#video-modal").css("width", window.innerWidth - 20);
$("#video-modal-overlay").hide();
$(window).resize(function ()
{
$("#video-modal").css("height", window.innerHeight - 40);
$("#video-modal").css("width", window.innerWidth - 20);
});
};
self.showOfMeet = function(roomJid)
{
$("#video-modal-cancel").show().click(function(e)
{
$("#video-modal").fadeOut("fast", function() {
$("#video-modal-body").text("");
$("#video-modal-overlay").hide();
});
e.preventDefault();
window.location.reload();
});
var room = Strophe.getNodeFromJid(roomJid);
$("#video-modal").stop(false, true);
$("#video-modal").fadeIn("fast");
$("#video-modal-body").html('<iframe id="ofmeet" src="/ofmeet/index.html?r=' + room + '"></iframe>');
$("#video-modal-overlay").show();
return true;
};
return self;
}(CandyShop.OfMeet || {}, Candy, jQuery));
Copyright (C) 2014 Mojo Lingo LLC
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# Slash Commands Plugin
A plugin to provide a command-line interface to Candy actions.
## Examples
To use any of the following, just type them into the chat input text area. Note that any commands which are room-specific (`/topic`, `/kick`, etc) will work on/for the current room only.
### Room Management
* `/join room [password]` - Joins the MUC room "room" with an optional password
* `/part` - Leaves the current MUC room
* `/clear` - Clears the scrollback in the current room
* `/topic This will be the new topic` - Sets the topic for the current room to "This will be the new topic"
### Presence
* `/available`
* `/away`
* `/dnd` - Do Not Disturb
## Todo
* `/kick username` - Ejects the user "username" from the current room. Must be a MUC admin for this to work
* `/invite username[@domain]` - Invites the user "username" to the current room. If the optional domain is not provided, it is assumed to be the same domain as the current user
## Configuration
For the commands that work on rooms (such as `/join`) you can specify the default domain to be suffixed to the room name:
```JavaScript
CandyShop.SlashCommands.defaultConferenceDomain = 'muc.example.com';
```
If unset, it defaults to the user's XMPP domain prefixed with "conference."
## Usage
Include the JavaScript file::
```HTML
<script type="text/javascript" src="candyshop/slash-commands/slash-commands.js"></script>
```
To enable the Slash Commands Plugin, just add one of the ´init´ methods to your bootstrap:
```JavaScript
CandyShop.SlashCommands.init();
```
/** File: candy.js
* Make several Candy actions accessible via the message box when prefixed with a slash "/"
*
* Authors:
* - Ben Klang <bklang@mojolingo.com>
*
* Contributors:
* - Troy McCabe <troy.mccabe@geeksquad.com>
* - Jonatan Männchen <jonatan.maennchen@amiadogroup.com>
*
* Copyright:
* - (c) 2014 Mojo Lingo LLC. All rights reserved.
*/
var CandyShop = (function(self) { return self; }(CandyShop || {}));
CandyShop.SlashCommands = (function(self, Candy, $) {
/** Object: about
* About SlashCommands plugin
*
* Contains:
* (String) name - Candy Plugin SlashCommands
* (Float) version - andy Plugin Available Rooms version
*/
self.about = {
name: 'Candy Plugin SlashCommands',
version: '0.1.0'
};
self.commands = [
'join',
'part',
'clear',
'topic',
'available',
'away',
'dnd',
];
self.defaultConferenceDomain = null;
/** Function: init
* Initializes the Slash Commands plugin with the default settings.
*/
self.init = function(){
$(Candy).on('candy:view.connection.status-5', function() {
// When connected to the server, default the conference domain if unspecified
if (!self.defaultConferenceDomain) {
self.defaultConferenceDomain = "@conference." + Candy.Core.getConnection().domain;
}
// Ensure we have a leading "@"
if (self.defaultConferenceDomain.indexOf('@') == -1) {
self.defaultConferenceDomain = "@" + self.defaultConferenceDomain;
}
});
$(Candy).bind('candy:view.message.before-send', function(e, args) {
try {
// (strip colors)
var input = args.message.replace(/\|c:\d+\|/, '');
if (input[0] == '/') {
var match = input.match(/^\/([^\s]+)(?:\s+(.*))?$/m);
if (match !== null) {
var command = match[1];
var data = match[2];
// Match only whitelisted commands
if ($.inArray(command, self.commands) != -1) {
self[command](data);
} else {
// TODO: Better way to notify the user of the invalid command
alert("Invalid command: " + command);
}
}
args.message = '';
}
} catch (ex) {
// Without an exception catcher, the page will reload and the user will be logged out
Candy.Core.log(ex);
}
});
};
/** Function: join
* Joins a room
*
* Parameters:
* (String) args The name of the room and the optional password, separated by a space
*/
self.join = function(args) {
args = args.split(' ');
var room = args[0];
var password = args[1];
if(typeof room != 'undefined' && room !== '') {
if(room.indexOf("@") == -1) {
room += self.defaultConferenceDomain;
}
if (typeof password !== 'undefined' && password !== '') {
Candy.Core.Action.Jabber.Room.Join(room, password);
} else {
Candy.Core.Action.Jabber.Room.Join(room);
}
}
};
/** Function: part
* Exits the current chat room
*
*/
self.part = function() {
Candy.Core.Action.Jabber.Room.Leave(self.currentRoom());
};
/** Function: topic
* Sets the topic (subject) for the current chat room
*
* Parameters:
* (String) topic The new topic for the room
*/
self.topic = function(topic) {
Candy.Core.Action.Jabber.Room.Admin.SetSubject(self.currentRoom(), topic);
};
/** Function: clear
* Clear the current room's scrollback
*/
self.clear = function() {
$('.room-pane:visible').find('.message-pane').empty();
};
/** Function: available
* Change the current user's XMPP status to "available" with an optional message
* Parameters:
* (String) message Optional message to set with availability
*/
self.available = function(message) {
// TODO: The message field is currently unsupported by Candy.Core.Action.Jabber.Presence
Candy.Core.Action.Jabber.Presence();
};
/** Function: away
* Change the current user's XMPP status to "away" with an optional message
* Parameters:
* (String) message Optional message to set with availability
*/
self.away = function(message) {
// TODO: The message field is currently unsupported by Candy.Core.Action.Jabber.Presence
Candy.Core.Action.Jabber.Presence(null, $build('show', 'away'));
};
/** Function: dnd
* Change the current user's XMPP status to "dnd" with an optional message
* Parameters:
* (String) message Optional message to set with availability
*/
self.dnd = function(message) {
// TODO: The message field is currently unsupported by Candy.Core.Action.Jabber.Presence
Candy.Core.Action.Jabber.Presence(null, $build('show', 'dnd'));
};
/** Function: currentRoom
* Helper function to get the current room
*/
self.currentRoom = function() {
return Candy.View.getCurrent().roomJid;
};
return self;
}(CandyShop.SlashCommands || {}, Candy, jQuery));
#Candy Timeago plugin
This plugin replaces the exact time/date with 'fuzzy timestamps' (e.g. 'less than a minute ago', '2 minutes ago', 'about an hour ago'). The timestamps update dynamically. All the heavy lifting is done by Ryan McGeary's excellent jQuery Timeago plugin (http://timeago.yarp.com/).
##Usage
To enable Timeago include it's JavaScript code and CSS file (after the main Candy script and CSS):
```html
<script type="text/javascript" src="candyshop/timeago/candy.js"></script>
<link rel="stylesheet" type="text/css" href="candyshop/timeago/candy.css" />
```
Then call its init() method after Candy has been initialized:
```html
Candy.init('/http-bind/');
CandyShop.Timeago.init();
Candy.Core.connect();
```
\ No newline at end of file
.message-pane li abbr {
border-bottom: none;
}
\ No newline at end of file
/*
* candy-timeago-plugin
* @version 0.1 (2011-07-15)
* @author David Devlin (dave.devlin@gmail.com)
*
* Integrates the jQuery Timeago plugin (http://timeago.yarp.com/) with Candy.
*/
var CandyShop = (function(self) { return self; }(CandyShop || {}));
CandyShop.Timeago = (function(self, Candy, $) {
self.init = function() {
Candy.View.Template.Chat['adminMessage'] = '<li><small><abbr title="{{time}}">{{time}}</abbr></small><div class="adminmessage"><span class="label">{{sender}}</span><span class="spacer">▸</span>{{subject}} {{message}}</div></li>';
Candy.View.Template.Chat['infoMessage'] = '<li><small><abbr title="{{time}}">{{time}}</abbr></small><div class="infomessage"><span class="spacer">•</span>{{subject}} {{message}}</div></li>';
Candy.View.Template.Room['subject'] = '<li><small><abbr title="{{time}}">{{time}}</abbr></small><div class="subject"><span class="label">{{roomName}}</span><span class="spacer">▸</span>{{_roomSubject}} {{subject}}</div></li>';
Candy.View.Template.Message['item'] = '<li><small><abbr title="{{time}}">{{time}}</abbr></small><div><a class="label" href="#" class="name">{{displayName}}</a><span class="spacer">▸</span>{{{message}}}</div></li>';
Candy.Util.localizedTime = function(dateTime) {
if (dateTime === undefined) {
return undefined;
}
var date = Candy.Util.iso8601toDate(dateTime);
return date.format($.i18n._('isoDateTime'));
};
var applyTimeago = function(e, args) {
var $elem = args.element ? $('abbr', args.element) : $('abbr');
$elem.timeago();
};
$(Candy).on('candy:view.message.after-show', applyTimeago);
$(Candy).on('candy:view.room.after-subject-change', applyTimeago);
// the following handlers run timeago() on all <abbr> tags
$(Candy).on('candy:core.presence.room', applyTimeago);
$(Candy).on('candy:view.chat.admin-message', applyTimeago);
};
return self;
}(CandyShop.Timeago || {}, Candy, jQuery));
/*
* timeago: a jQuery plugin, version: 0.9.3 (2011-01-21)
* @requires jQuery v1.2.3 or later
*
* Timeago is a jQuery plugin that makes it easy to support automatically
* updating fuzzy timestamps (e.g. "4 minutes ago" or "about 1 day ago").
*
* For usage and examples, visit:
* http://timeago.yarp.com/
*
* Licensed under the MIT:
* http://www.opensource.org/licenses/mit-license.php
*
* Copyright (c) 2008-2011, Ryan McGeary (ryanonjavascript -[at]- mcgeary [*dot*] org)
*/
(function($) {
$.timeago = function(timestamp) {
if (timestamp instanceof Date) {
return inWords(timestamp);
} else if (typeof timestamp === "string") {
return inWords($.timeago.parse(timestamp));
} else {
return inWords($.timeago.datetime(timestamp));
}
};
var $t = $.timeago;
$.extend($.timeago, {
settings: {
refreshMillis: 60000,
allowFuture: false,
strings: {
prefixAgo: null,
prefixFromNow: null,
suffixAgo: "ago",
suffixFromNow: "from now",
seconds: "less than a minute",
minute: "about a minute",
minutes: "%d minutes",
hour: "about an hour",
hours: "about %d hours",
day: "a day",
days: "%d days",
month: "about a month",
months: "%d months",
year: "about a year",
years: "%d years",
numbers: []
}
},
inWords: function(distanceMillis) {
var $l = this.settings.strings;
var prefix = $l.prefixAgo;
var suffix = $l.suffixAgo;
if (this.settings.allowFuture) {
if (distanceMillis < 0) {
prefix = $l.prefixFromNow;
suffix = $l.suffixFromNow;
}
distanceMillis = Math.abs(distanceMillis);
}
var seconds = distanceMillis / 1000;
var minutes = seconds / 60;
var hours = minutes / 60;
var days = hours / 24;
var years = days / 365;
function substitute(stringOrFunction, number) {
var string = $.isFunction(stringOrFunction) ? stringOrFunction(number, distanceMillis) : stringOrFunction;
var value = ($l.numbers && $l.numbers[number]) || number;
return string.replace(/%d/i, value);
}
var words = seconds < 45 && substitute($l.seconds, Math.round(seconds)) ||
seconds < 90 && substitute($l.minute, 1) ||
minutes < 45 && substitute($l.minutes, Math.round(minutes)) ||
minutes < 90 && substitute($l.hour, 1) ||
hours < 24 && substitute($l.hours, Math.round(hours)) ||
hours < 48 && substitute($l.day, 1) ||
days < 30 && substitute($l.days, Math.floor(days)) ||
days < 60 && substitute($l.month, 1) ||
days < 365 && substitute($l.months, Math.floor(days / 30)) ||
years < 2 && substitute($l.year, 1) ||
substitute($l.years, Math.floor(years));
return $.trim([prefix, words, suffix].join(" "));
},
parse: function(iso8601) {
var s = $.trim(iso8601);
s = s.replace(/\.\d\d\d+/,""); // remove milliseconds
s = s.replace(/-/,"/").replace(/-/,"/");
s = s.replace(/T/," ").replace(/Z/," UTC");
s = s.replace(/([\+\-]\d\d)\:?(\d\d)/," $1$2"); // -04:00 -> -0400
return new Date(s);
},
datetime: function(elem) {
// jQuery's `is()` doesn't play well with HTML5 in IE
var isTime = $(elem).get(0).tagName.toLowerCase() === "time"; // $(elem).is("time");
var iso8601 = isTime ? $(elem).attr("datetime") : $(elem).attr("title");
return $t.parse(iso8601);
}
});
$.fn.timeago = function() {
var self = this;
self.each(refresh);
var $s = $t.settings;
if ($s.refreshMillis > 0) {
setInterval(function() { self.each(refresh); }, $s.refreshMillis);
}
return self;
};
function refresh() {
var data = prepareData(this);
if (!isNaN(data.datetime)) {
$(this).text(inWords(data.datetime));
}
return this;
}
function prepareData(element) {
element = $(element);
if (!element.data("timeago")) {
element.data("timeago", { datetime: $t.datetime(element) });
var text = $.trim(element.text());
if (text.length > 0) {
element.attr("title", text);
}
}
return element.data("timeago");
}
function inWords(date) {
return $t.inWords(distance(date));
}
function distance(date) {
return (new Date().getTime() - date.getTime());
}
// fix for IE6 suckage
document.createElement("abbr");
document.createElement("time");
}(jQuery));
\ No newline at end of file
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc., <http://fsf.org/>
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
{description}
Copyright (C) {year} {fullname}
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
{signature of Ty Coon}, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.
# Typing Notifications
A plugin for Candy Chat to enable typing notifications to show up. Fully compatible with the lefttabs plugin.
## Todo
It would be nice to extend this to groupchat as well. Currenly only working for private chat. (Simpler.)
![Typing Notifications - Regular](screenshot1.png)
![Typing Notifications - Left Tabs](screenshot2.png)
## Usage
Include the JavaScript and CSS files:
```HTML
<script type="text/javascript" src="candyshop/typingnotifications/typingnotifications.js"></script>
<link rel="stylesheet" type="text/css" href="candyshop/typingnotifications/typingnotifications.css" />
```
To enable this typing notifications plugin, add its `init` method after you `init` Candy, but before `Candy.connect()`:
```JavaScript
CandyShop.TypingNotifications.init();
```
/**
* TypingNotifications CSS
*
* Author: Melissa Adamaitis <madamei@mojolingo.com>
*/
.message-pane-wrapper {
padding-bottom: 5px;
}
.typing-notification-area {
position: fixed;
bottom: 34px;
color: #ADADAD;
font-style: italic;
margin-left: 7px;
font-size: 0.8em;
}
/** File: typingnotifications.js
* Candy Plugin Typing Notifications
* Author: Melissa Adamaitis <madamei@mojolingo.com>
*/
var CandyShop = (function(self) { return self; }(CandyShop || {}));
CandyShop.TypingNotifications = (function(self, Candy, $) {
/** Object: about
*
* Contains:
* (String) name - Candy Plugin Typing Notifications
* (Float) version - Candy Plugin Typing Notifications
*/
self.about = {
name: 'Candy Plugin Typing Notifications',
version: '1.0'
};
/**
* Initializes the Typing Notifications plugin with the default settings.
*/
self.init = function(){
// After a room is added, make sure to tack on a little div that we can put the typing notification into.
$(Candy).on('candy:view.private-room.after-open', function(ev, obj){
self.addTypingNotificationDiv(obj);
});
// When a typing notification is recieved, display it.
$(Candy).on('candy:core.message.chatstate', function(ev, obj) {
var pane, chatstate_string;
pane = Candy.View.Pane.Room.getPane(obj.roomJid);
chatstate_string = self.getChatstateString(obj.chatstate, obj.name);
$(pane).find('.typing-notification-area').html(chatstate_string);
return true;
});
};
self.getChatstateString = function(chatstate, name) {
switch (chatstate) {
case 'paused': return name + ' has entered text.';
case 'inactive': return name + ' is away from the window.';
case 'composing': return name + ' is composing...';
case 'gone': return name + ' has closed the window.';
default: return '';
}
};
self.addTypingNotificationDiv = function(obj){
var pane_html = Candy.View.Pane.Room.getPane(obj.roomJid),
typing_notification_div_html = '<div class="typing-notification-area"></div>';
$(pane_html).find('.message-form-wrapper').append(typing_notification_div_html);
};
return self;
}(CandyShop.TypingNotifications || {}, Candy, jQuery));
......@@ -31,7 +31,7 @@
* A new Openfire object.
*/
Openfire.Connection = function(url, iFrameId)
Openfire.Connection = function(url)
{
if (!window.WebSocket)
{
......@@ -84,32 +84,7 @@ Openfire.Connection = function(url, iFrameId)
this[k] = new F();
this[k].init(this);
}
}
var iframe = document.getElementById(iFrameId);
if (iframe)
{
this.iframeWin = iframe.contentWindow;
var that = this;
window.addEventListener('message', function(event)
{
that._ws.send(event.data);
});
console.log("Openfire Connection in parent mode");
} else
if (window.parent && window != window.parent)
{
console.log("Openfire Connection in child mode");
window.addEventListener('message', this._onmessage.bind(this));
} else {
console.log("Openfire Connection in normal mode");
}
}
}
Openfire.Connection.prototype = {
......@@ -214,17 +189,13 @@ Openfire.Connection.prototype = {
this._changeConnectStatus(Strophe.Status.CONNECTING, null);
this.url = this.protocol + "//" + this.host + "/ofmeetws/server?username=" + this.username + "&password=" + this.pass + "&resource=" + this.resource;
this._ws = new WebSocket(this.url, "xmpp");
if (window.parent && window == window.parent)
{
this._ws = new WebSocket(this.url, "xmpp");
this._ws.onopen = this._onopen.bind(this);
this._ws.onmessage = this._onmessage.bind(this);
this._ws.onclose = this._onclose.bind(this);
window.openfireWebSocket = this;
}
this._ws.onopen = this._onopen.bind(this);
this._ws.onmessage = this._onmessage.bind(this);
this._ws.onclose = this._onclose.bind(this);
window.openfireWebSocket = this;
this.jid = this.jid.indexOf("@") < 0 ? this.resource + "@" + this.jid : this.jid;
......@@ -249,18 +220,13 @@ Openfire.Connection.prototype = {
try {
this._changeConnectStatus(Strophe.Status.CONNECTED, null);
if (this.iframeWin)
{
this.iframeWin.connection._onopen();
}
} catch (e) {
throw Error("User connection callback caused an exception: " + e);
}
if (this._ws) this.interval = setInterval (function() {window.openfireWebSocket.sendRaw(" ")}, 10000 );
this.interval = setInterval (function() {window.openfireWebSocket.sendRaw(" ")}, 10000 );
},
/** Function: attach
......@@ -360,7 +326,7 @@ Openfire.Connection.prototype = {
sendRaw: function(xml) {
if(!this.connected) {
if(!this.connected || this._ws == null) {
throw Error("Not connected, cannot send packets.");
}
......@@ -370,9 +336,7 @@ Openfire.Connection.prototype = {
this.rawOutput(xml);
}
if (this._ws) this._ws.send(xml);
if (window.parent && window != window.parent) parent.postMessage(xml, '*');
this._ws.send(xml);
},
......@@ -391,7 +355,7 @@ Openfire.Connection.prototype = {
send: function(elem)
{
if(!this.connected) {
if(!this.connected || this._ws == null) {
throw Error("Not connected, cannot send packets.");
}
......@@ -419,10 +383,7 @@ Openfire.Connection.prototype = {
}
this.rawOutput(toSend);
if (this._ws) this._ws.send(toSend);
if (window.parent && window != window.parent) parent.postMessage(toSend, '*');
this._ws.send(toSend);
},
/** Function: flush
......@@ -648,14 +609,14 @@ Openfire.Connection.prototype = {
disconnect: function(reason) {
if(!this.connected) {
if(!this.connected || this._ws == null) {
return;
}
this._changeConnectStatus(Strophe.Status.DISCONNECTING, reason);
Strophe.info("Disconnect was called because: " + reason);
if (this._ws) this._ws.close();
this._ws.close();
},
......@@ -766,13 +727,10 @@ Openfire.Connection.prototype = {
this.addTimeds = [];
this.addHandlers = [];
if (this._ws)
if(this._ws.readyState != this._ws.CLOSED)
{
if(this._ws.readyState != this._ws.CLOSED)
{
this._ws.close();
}
}
this._ws.close();
}
},
/**
......@@ -782,12 +740,7 @@ Openfire.Connection.prototype = {
*/
_onmessage: function(packet)
{
if (this.iframeWin)
{
this.iframeWin.postMessage(packet.data, "*");
}
{
var elem;
try {
......
<html>
<head>
<title>Fastpath</title>
<script src="js/jquery.min.js"></script>
<script src="js/md5.js"></script>
<script src="js/base64.js"></script>
<script src="js/strophe.js"></script>
<script src="js/strophe.openfire.js"></script>
<script src="js/fastpath.js"></script>
<link rel="shortcut icon" href="favicon.ico"/>
<link rel="stylesheet" href="css/fastpath.css">
</head>
<body>
<button onclick="joinWorkgroup('programming', {username: 'John Doe', email: 'john@large', question: 'what is the meaning of life'})" id="fastpath">Offline</button>
</body>
</html>
// This code was written by Tyler Akins and has been placed in the
// public domain. It would be nice if you left this header intact.
// Base64 code from Tyler Akins -- http://rumkin.com
var Base64 = (function () {
var keyStr = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
var obj = {
/**
* Encodes a string in base64
* @param {String} input The string to encode in base64.
*/
encode: function (input) {
var output = "";
var chr1, chr2, chr3;
var enc1, enc2, enc3, enc4;
var i = 0;
do {
chr1 = input.charCodeAt(i++);
chr2 = input.charCodeAt(i++);
chr3 = input.charCodeAt(i++);
enc1 = chr1 >> 2;
enc2 = ((chr1 & 3) << 4) | (chr2 >> 4);
enc3 = ((chr2 & 15) << 2) | (chr3 >> 6);
enc4 = chr3 & 63;
if (isNaN(chr2)) {
enc3 = enc4 = 64;
} else if (isNaN(chr3)) {
enc4 = 64;
}
output = output + keyStr.charAt(enc1) + keyStr.charAt(enc2) +
keyStr.charAt(enc3) + keyStr.charAt(enc4);
} while (i < input.length);
return output;
},
/**
* Decodes a base64 string.
* @param {String} input The string to decode.
*/
decode: function (input) {
var output = "";
var chr1, chr2, chr3;
var enc1, enc2, enc3, enc4;
var i = 0;
// remove all characters that are not A-Z, a-z, 0-9, +, /, or =
input = input.replace(/[^A-Za-z0-9\+\/\=]/g, "");
do {
enc1 = keyStr.indexOf(input.charAt(i++));
enc2 = keyStr.indexOf(input.charAt(i++));
enc3 = keyStr.indexOf(input.charAt(i++));
enc4 = keyStr.indexOf(input.charAt(i++));
chr1 = (enc1 << 2) | (enc2 >> 4);
chr2 = ((enc2 & 15) << 4) | (enc3 >> 2);
chr3 = ((enc3 & 3) << 6) | enc4;
output = output + String.fromCharCode(chr1);
if (enc3 != 64) {
output = output + String.fromCharCode(chr2);
}
if (enc4 != 64) {
output = output + String.fromCharCode(chr3);
}
} while (i < input.length);
return output;
}
};
return obj;
})();
var connection = null;
var userForm = null;
$(document).ready(function ()
{
connection = new Openfire.Connection(window.location.protocol + "//" + window.location.host + '/http-bind/');
connection.resource = Math.random().toString(36).substr(2, 20);
connection.rawInput = function (data) { console.log('RECV: ' + data); };
connection.rawOutput = function (data) { console.log('SEND: ' + data); };
connection.connect(window.location.hostname, null, function (status)
{
if (status == Strophe.Status.CONNECTED)
{
console.log('connected');
connection.send($pres());
connection.addHandler(onMessage, 'http://jabber.org/protocol/workgroup', 'message');
$('#fastpath').html('Online');
} else {
console.log('status', status);
}
});
});
function joinWorkgroup(workgroup, form)
{
userForm = form;
if (connection != null && connection.connected)
{
var iq = $iq({to: workgroup + "@workgroup." + connection.domain, type: 'set'}).c('join-queue', {xmlns: 'http://jabber.org/protocol/workgroup'});
iq.c('queue-notifications').up();
iq.c('x', {xmlns: 'jabber:x:data', type: 'submit'});
var items = Object.getOwnPropertyNames(form)
for (var i=0; i< items.length; i++)
{
iq.c('field', {var: items[i]}).c('value').t(form[items[i]]).up().up();
}
iq.up();
connection.sendIQ(iq,
function (res) {
console.log('join workgroup ok', res);
},
function (err) {
console.log('join workgroup error', err);
}
);
}
}
function onMessage(message)
{
console.log('onMessage', message);
$(message).find('x').each(function()
{
var xmlns = $(this).attr("xmlns");
if (xmlns == "jabber:x:conference")
{
var roomJid = $(this).attr("jid");
window.location.href = "/ofmeet/?r=" + Strophe.getNodeFromJid(roomJid) + "&n=" + userForm.username + "&q=" + userForm.question;
}
});
return true;
}
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/*
* A JavaScript implementation of the RSA Data Security, Inc. MD5 Message
* Digest Algorithm, as defined in RFC 1321.
* Version 2.1 Copyright (C) Paul Johnston 1999 - 2002.
* Other contributors: Greg Holt, Andrew Kepert, Ydnar, Lostinet
* Distributed under the BSD License
* See http://pajhome.org.uk/crypt/md5 for more info.
*/
var MD5 = (function () {
/*
* Configurable variables. You may need to tweak these to be compatible with
* the server-side, but the defaults work in most cases.
*/
var hexcase = 0; /* hex output format. 0 - lowercase; 1 - uppercase */
var b64pad = ""; /* base-64 pad character. "=" for strict RFC compliance */
var chrsz = 8; /* bits per input character. 8 - ASCII; 16 - Unicode */
/*
* Add integers, wrapping at 2^32. This uses 16-bit operations internally
* to work around bugs in some JS interpreters.
*/
var safe_add = function (x, y) {
var lsw = (x & 0xFFFF) + (y & 0xFFFF);
var msw = (x >> 16) + (y >> 16) + (lsw >> 16);
return (msw << 16) | (lsw & 0xFFFF);
};
/*
* Bitwise rotate a 32-bit number to the left.
*/
var bit_rol = function (num, cnt) {
return (num << cnt) | (num >>> (32 - cnt));
};
/*
* Convert a string to an array of little-endian words
* If chrsz is ASCII, characters >255 have their hi-byte silently ignored.
*/
var str2binl = function (str) {
var bin = [];
var mask = (1 << chrsz) - 1;
for(var i = 0; i < str.length * chrsz; i += chrsz)
{
bin[i>>5] |= (str.charCodeAt(i / chrsz) & mask) << (i%32);
}
return bin;
};
/*
* Convert an array of little-endian words to a string
*/
var binl2str = function (bin) {
var str = "";
var mask = (1 << chrsz) - 1;
for(var i = 0; i < bin.length * 32; i += chrsz)
{
str += String.fromCharCode((bin[i>>5] >>> (i % 32)) & mask);
}
return str;
};
/*
* Convert an array of little-endian words to a hex string.
*/
var binl2hex = function (binarray) {
var hex_tab = hexcase ? "0123456789ABCDEF" : "0123456789abcdef";
var str = "";
for(var i = 0; i < binarray.length * 4; i++)
{
str += hex_tab.charAt((binarray[i>>2] >> ((i%4)*8+4)) & 0xF) +
hex_tab.charAt((binarray[i>>2] >> ((i%4)*8 )) & 0xF);
}
return str;
};
/*
* Convert an array of little-endian words to a base-64 string
*/
var binl2b64 = function (binarray) {
var tab = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
var str = "";
var triplet, j;
for(var i = 0; i < binarray.length * 4; i += 3)
{
triplet = (((binarray[i >> 2] >> 8 * ( i %4)) & 0xFF) << 16) |
(((binarray[i+1 >> 2] >> 8 * ((i+1)%4)) & 0xFF) << 8 ) |
((binarray[i+2 >> 2] >> 8 * ((i+2)%4)) & 0xFF);
for(j = 0; j < 4; j++)
{
if(i * 8 + j * 6 > binarray.length * 32) { str += b64pad; }
else { str += tab.charAt((triplet >> 6*(3-j)) & 0x3F); }
}
}
return str;
};
/*
* These functions implement the four basic operations the algorithm uses.
*/
var md5_cmn = function (q, a, b, x, s, t) {
return safe_add(bit_rol(safe_add(safe_add(a, q),safe_add(x, t)), s),b);
};
var md5_ff = function (a, b, c, d, x, s, t) {
return md5_cmn((b & c) | ((~b) & d), a, b, x, s, t);
};
var md5_gg = function (a, b, c, d, x, s, t) {
return md5_cmn((b & d) | (c & (~d)), a, b, x, s, t);
};
var md5_hh = function (a, b, c, d, x, s, t) {
return md5_cmn(b ^ c ^ d, a, b, x, s, t);
};
var md5_ii = function (a, b, c, d, x, s, t) {
return md5_cmn(c ^ (b | (~d)), a, b, x, s, t);
};
/*
* Calculate the MD5 of an array of little-endian words, and a bit length
*/
var core_md5 = function (x, len) {
/* append padding */
x[len >> 5] |= 0x80 << ((len) % 32);
x[(((len + 64) >>> 9) << 4) + 14] = len;
var a = 1732584193;
var b = -271733879;
var c = -1732584194;
var d = 271733878;
var olda, oldb, oldc, oldd;
for (var i = 0; i < x.length; i += 16)
{
olda = a;
oldb = b;
oldc = c;
oldd = d;
a = md5_ff(a, b, c, d, x[i+ 0], 7 , -680876936);
d = md5_ff(d, a, b, c, x[i+ 1], 12, -389564586);
c = md5_ff(c, d, a, b, x[i+ 2], 17, 606105819);
b = md5_ff(b, c, d, a, x[i+ 3], 22, -1044525330);
a = md5_ff(a, b, c, d, x[i+ 4], 7 , -176418897);
d = md5_ff(d, a, b, c, x[i+ 5], 12, 1200080426);
c = md5_ff(c, d, a, b, x[i+ 6], 17, -1473231341);
b = md5_ff(b, c, d, a, x[i+ 7], 22, -45705983);
a = md5_ff(a, b, c, d, x[i+ 8], 7 , 1770035416);
d = md5_ff(d, a, b, c, x[i+ 9], 12, -1958414417);
c = md5_ff(c, d, a, b, x[i+10], 17, -42063);
b = md5_ff(b, c, d, a, x[i+11], 22, -1990404162);
a = md5_ff(a, b, c, d, x[i+12], 7 , 1804603682);
d = md5_ff(d, a, b, c, x[i+13], 12, -40341101);
c = md5_ff(c, d, a, b, x[i+14], 17, -1502002290);
b = md5_ff(b, c, d, a, x[i+15], 22, 1236535329);
a = md5_gg(a, b, c, d, x[i+ 1], 5 , -165796510);
d = md5_gg(d, a, b, c, x[i+ 6], 9 , -1069501632);
c = md5_gg(c, d, a, b, x[i+11], 14, 643717713);
b = md5_gg(b, c, d, a, x[i+ 0], 20, -373897302);
a = md5_gg(a, b, c, d, x[i+ 5], 5 , -701558691);
d = md5_gg(d, a, b, c, x[i+10], 9 , 38016083);
c = md5_gg(c, d, a, b, x[i+15], 14, -660478335);
b = md5_gg(b, c, d, a, x[i+ 4], 20, -405537848);
a = md5_gg(a, b, c, d, x[i+ 9], 5 , 568446438);
d = md5_gg(d, a, b, c, x[i+14], 9 , -1019803690);
c = md5_gg(c, d, a, b, x[i+ 3], 14, -187363961);
b = md5_gg(b, c, d, a, x[i+ 8], 20, 1163531501);
a = md5_gg(a, b, c, d, x[i+13], 5 , -1444681467);
d = md5_gg(d, a, b, c, x[i+ 2], 9 , -51403784);
c = md5_gg(c, d, a, b, x[i+ 7], 14, 1735328473);
b = md5_gg(b, c, d, a, x[i+12], 20, -1926607734);
a = md5_hh(a, b, c, d, x[i+ 5], 4 , -378558);
d = md5_hh(d, a, b, c, x[i+ 8], 11, -2022574463);
c = md5_hh(c, d, a, b, x[i+11], 16, 1839030562);
b = md5_hh(b, c, d, a, x[i+14], 23, -35309556);
a = md5_hh(a, b, c, d, x[i+ 1], 4 , -1530992060);
d = md5_hh(d, a, b, c, x[i+ 4], 11, 1272893353);
c = md5_hh(c, d, a, b, x[i+ 7], 16, -155497632);
b = md5_hh(b, c, d, a, x[i+10], 23, -1094730640);
a = md5_hh(a, b, c, d, x[i+13], 4 , 681279174);
d = md5_hh(d, a, b, c, x[i+ 0], 11, -358537222);
c = md5_hh(c, d, a, b, x[i+ 3], 16, -722521979);
b = md5_hh(b, c, d, a, x[i+ 6], 23, 76029189);
a = md5_hh(a, b, c, d, x[i+ 9], 4 , -640364487);
d = md5_hh(d, a, b, c, x[i+12], 11, -421815835);
c = md5_hh(c, d, a, b, x[i+15], 16, 530742520);
b = md5_hh(b, c, d, a, x[i+ 2], 23, -995338651);
a = md5_ii(a, b, c, d, x[i+ 0], 6 , -198630844);
d = md5_ii(d, a, b, c, x[i+ 7], 10, 1126891415);
c = md5_ii(c, d, a, b, x[i+14], 15, -1416354905);
b = md5_ii(b, c, d, a, x[i+ 5], 21, -57434055);
a = md5_ii(a, b, c, d, x[i+12], 6 , 1700485571);
d = md5_ii(d, a, b, c, x[i+ 3], 10, -1894986606);
c = md5_ii(c, d, a, b, x[i+10], 15, -1051523);
b = md5_ii(b, c, d, a, x[i+ 1], 21, -2054922799);
a = md5_ii(a, b, c, d, x[i+ 8], 6 , 1873313359);
d = md5_ii(d, a, b, c, x[i+15], 10, -30611744);
c = md5_ii(c, d, a, b, x[i+ 6], 15, -1560198380);
b = md5_ii(b, c, d, a, x[i+13], 21, 1309151649);
a = md5_ii(a, b, c, d, x[i+ 4], 6 , -145523070);
d = md5_ii(d, a, b, c, x[i+11], 10, -1120210379);
c = md5_ii(c, d, a, b, x[i+ 2], 15, 718787259);
b = md5_ii(b, c, d, a, x[i+ 9], 21, -343485551);
a = safe_add(a, olda);
b = safe_add(b, oldb);
c = safe_add(c, oldc);
d = safe_add(d, oldd);
}
return [a, b, c, d];
};
/*
* Calculate the HMAC-MD5, of a key and some data
*/
var core_hmac_md5 = function (key, data) {
var bkey = str2binl(key);
if(bkey.length > 16) { bkey = core_md5(bkey, key.length * chrsz); }
var ipad = new Array(16), opad = new Array(16);
for(var i = 0; i < 16; i++)
{
ipad[i] = bkey[i] ^ 0x36363636;
opad[i] = bkey[i] ^ 0x5C5C5C5C;
}
var hash = core_md5(ipad.concat(str2binl(data)), 512 + data.length * chrsz);
return core_md5(opad.concat(hash), 512 + 128);
};
var obj = {
/*
* These are the functions you'll usually want to call.
* They take string arguments and return either hex or base-64 encoded
* strings.
*/
hexdigest: function (s) {
return binl2hex(core_md5(str2binl(s), s.length * chrsz));
},
b64digest: function (s) {
return binl2b64(core_md5(str2binl(s), s.length * chrsz));
},
hash: function (s) {
return binl2str(core_md5(str2binl(s), s.length * chrsz));
},
hmac_hexdigest: function (key, data) {
return binl2hex(core_hmac_md5(key, data));
},
hmac_b64digest: function (key, data) {
return binl2b64(core_hmac_md5(key, data));
},
hmac_hash: function (key, data) {
return binl2str(core_hmac_md5(key, data));
},
/*
* Perform a simple self-test to see if the VM is working
*/
test: function () {
return MD5.hexdigest("abc") === "900150983cd24fb0d6963f7d28e17f72";
}
};
return obj;
})();
This source diff could not be displayed because it is too large. You can view the blob instead.
var Openfire = {};
/** Class: Openfire.Connection
* WebSockets Connection Manager for Openfire
*
* Thie class manages an WebSockets connection
* to an Openfire XMPP server through the WebSockets plugin and dispatches events to the user callbacks as
* data arrives. It uses the server side Openfire authentication
*
* After creating a Openfire object, the user will typically
* call connect() with a user supplied callback to handle connection level
* events like authentication failure, disconnection, or connection
* complete.
*
* To send data to the connection, use send(doc) or sendRaw(text)
*
* Use xmlInput(doc) and RawInput(text) overrideable function to receive XML data coming into the
* connection.
*
* The user will also have several event handlers defined by using
* addHandler() and addTimedHandler(). These will allow the user code to
* respond to interesting stanzas or do something periodically with the
* connection. These handlers will be active once authentication is
* finished.
*
* Create and initialize a Openfire object.
*
*
* Returns:
* A new Openfire object.
*/
Openfire.Connection = function(url)
{
if (!window.WebSocket)
{
window.WebSocket=window.MozWebSocket;
if (!window.WebSocket)
{
var msg = "WebSocket not supported by this browser";
alert(msg);
throw Error(msg);
}
}
this.host = url.indexOf("/") < 0 ? url : url.split("/")[2];
this.protocol = url.indexOf("/") < 0 ? "wss:" : (url.split("/")[0] == "http:") ? "ws:" : "wss:";
this.jid = "";
this.resource = "ofmeet" + Math.round(Math.random() * 10000);
this.streamId = null;
// handler lists
this.timedHandlers = [];
this.handlers = [];
this.removeTimeds = [];
this.removeHandlers = [];
this.addTimeds = [];
this.addHandlers = [];
this._idleTimeout = null;
this.authenticated = false;
this.disconnecting = false;
this.connected = false;
this.errors = 0;
this._uniqueId = Math.round(Math.random() * 10000);
// setup onIdle callback every 1/10th of a second
this._idleTimeout = setTimeout(this._onIdle.bind(this), 100);
// initialize plugins
for (var k in Strophe._connectionPlugins)
{
if (Strophe._connectionPlugins.hasOwnProperty(k)) {
var ptype = Strophe._connectionPlugins[k];
// jslint complaints about the below line, but this is fine
var F = function () {};
F.prototype = ptype;
this[k] = new F();
this[k].init(this);
}
}
}
Openfire.Connection.prototype = {
/** Function: reset
* Reset the connection.
*
* This function should be called after a connection is disconnected
* before that connection is reused.
*/
reset: function ()
{
this.streamId = null;
this.timedHandlers = [];
this.handlers = [];
this.removeTimeds = [];
this.removeHandlers = [];
this.addTimeds = [];
this.addHandlers = [];
this.authenticated = false;
this.disconnecting = false;
this.connected = false;
this.errors = 0;
},
/** Function: pause
* UNUSED with websockets
*/
pause: function ()
{
return;
},
/** Function: resume
* UNUSED with websockets
*/
resume: function ()
{
return;
},
/** Function: getUniqueId
* Generate a unique ID for use in <iq/> elements.
*
* All <iq/> stanzas are required to have unique id attributes. This
* function makes creating these easy. Each connection instance has
* a counter which starts from zero, and the value of this counter
* plus a colon followed by the suffix becomes the unique id. If no
* suffix is supplied, the counter is used as the unique id.
*
* Suffixes are used to make debugging easier when reading the stream
* data, and their use is recommended. The counter resets to 0 for
* every new connection for the same reason. For connections to the
* same server that authenticate the same way, all the ids should be
* the same, which makes it easy to see changes. This is useful for
* automated testing as well.
*
* Parameters:
* (String) suffix - A optional suffix to append to the id.
*
* Returns:
* A unique string to be used for the id attribute.
*/
getUniqueId: function (suffix)
{
if (typeof(suffix) == "string" || typeof(suffix) == "number") {
return ++this._uniqueId + ":" + suffix;
} else {
return ++this._uniqueId + "";
}
},
/** Function: connect
* Starts the connection process.
*
*
* Parameters:
* (String) username - The Openfire username.
* (String) pass - The user's password.
* (String) resource - The user resource for this connection.
* (Function) callback The connect callback function.
*/
connect: function (jid, pass, callback, wait, hold, route)
{
this.jid = jid.indexOf("/") > -1 ? jid : jid + '/' + this.resource;
this.username = jid.indexOf("@") < 0 ? null : jid.split("@")[0];
this.pass = pass == "" ? null : pass;
this.connect_callback = callback;
this.disconnecting = false;
this.connected = false;
this.authenticated = false;
this.errors = 0;
this._changeConnectStatus(Strophe.Status.CONNECTING, null);
this.url = this.protocol + "//" + this.host + "/ofmeetws/server?username=" + this.username + "&password=" + this.pass + "&resource=" + this.resource;
this._ws = new WebSocket(this.url, "xmpp");
this._ws.onopen = this._onopen.bind(this);
this._ws.onmessage = this._onmessage.bind(this);
this._ws.onclose = this._onclose.bind(this);
window.openfireWebSocket = this;
this.jid = this.jid.indexOf("@") < 0 ? this.resource + "@" + this.jid : this.jid;
this._changeConnectStatus(Strophe.Status.AUTHENTICATING, null);
},
/**
*
* Private Function: _onopen websocket event handler
*
*/
_onopen: function()
{
this.connected = true;
this.authenticated = true;
this.resource = Strophe.getResourceFromJid(this.jid);
this.domain = Strophe.getDomainFromJid(this.jid);
try {
this._changeConnectStatus(Strophe.Status.CONNECTED, null);
} catch (e) {
throw Error("User connection callback caused an exception: " + e);
}
this.interval = setInterval (function() {window.openfireWebSocket.sendRaw(" ")}, 10000 );
},
/** Function: attach
* UNUSED, use connect again
*/
attach: function()
{
return
},
/** Function: xmlInput
* User overrideable function that receives XML data coming into the
* connection.
*
* The default function does nothing. User code can override this with
* > Openfire.xmlInput = function (elem) {
* > (user code)
* > };
*
* Parameters:
* (XMLElement) elem - The XML data received by the connection.
*/
xmlInput: function (elem)
{
return;
},
/** Function: xmlOutput
* User overrideable function that receives XML data sent to the
* connection.
*
* The default function does nothing. User code can override this with
* > Openfire.xmlOutput = function (elem) {
* > (user code)
* > };
*
* Parameters:
* (XMLElement) elem - The XMLdata sent by the connection.
*/
xmlOutput: function (elem)
{
return;
},
/** Function: rawInput
* User overrideable function that receives raw data coming into the
* connection.
*
* The default function does nothing. User code can override this with
* > Openfire.rawInput = function (data) {
* > (user code)
* > };
*
* Parameters:
* (String) data - The data received by the connection.
*/
rawInput: function (data)
{
return;
},
/** Function: rawOutput
* User overrideable function that receives raw data sent to the
* connection.
*
* The default function does nothing. User code can override this with
* > Openfire.rawOutput = function (data) {
* > (user code)
* > };
*
* Parameters:
* (String) data - The data sent by the connection.
*/
rawOutput: function (data)
{
return;
},
/** Function: sendRaw
* Send a stanza in raw XML text.
*
* This function is called to push data onto the send queue to
* go out over the wire. Whenever a request is sent to the BOSH
* server, all pending data is sent and the queue is flushed.
*
* Parameters:
* xml - The stanza text XML to send.
*/
sendRaw: function(xml) {
if(!this.connected || this._ws == null) {
throw Error("Not connected, cannot send packets.");
}
if (xml != " ")
{
this.xmlOutput(this._textToXML(xml));
this.rawOutput(xml);
}
this._ws.send(xml);
},
/** Function: send
* Send a stanza.
*
* This function is called to push data onto the send queue to
* go out over the wire. Whenever a request is sent to the BOSH
* server, all pending data is sent and the queue is flushed.
*
* Parameters:
* (XMLElement |
* [XMLElement] |
* Strophe.Builder) elem - The stanza to send.
*/
send: function(elem)
{
if(!this.connected || this._ws == null) {
throw Error("Not connected, cannot send packets.");
}
var toSend = "";
if (elem === null) { return ; }
if (typeof(elem.sort) === "function")
{
for (var i = 0; i < elem.length; i++)
{
toSend += Strophe.serialize(elem[i]);
this.xmlOutput(elem[i]);
}
} else if (typeof(elem.tree) === "function") {
toSend = Strophe.serialize(elem.tree());
this.xmlOutput(elem.tree());
} else {
toSend = Strophe.serialize(elem);
this.xmlOutput(elem);
}
this.rawOutput(toSend);
this._ws.send(toSend);
},
/** Function: flush
* UNUSED
*/
flush: function ()
{
return
},
/** Function: sendIQ
* Helper function to send IQ stanzas.
*
* Parameters:
* (XMLElement) elem - The stanza to send.
* (Function) callback - The callback function for a successful request.
* (Function) errback - The callback function for a failed or timed
* out request. On timeout, the stanza will be null.
* (Integer) timeout - The time specified in milliseconds for a
* timeout to occur.
*
* Returns:
* The id used to send the IQ.
*/
sendIQ: function(elem, callback, errback, timeout) {
var timeoutHandler = null;
var that = this;
if (typeof(elem.tree) === "function") {
elem = elem.tree();
}
var id = elem.getAttribute('id');
// inject id if not found
if (!id) {
id = this.getUniqueId("sendIQ");
elem.setAttribute("id", id);
}
var handler = this.addHandler(function (stanza) {
// remove timeout handler if there is one
if (timeoutHandler) {
that.deleteTimedHandler(timeoutHandler);
}
var iqtype = stanza.getAttribute('type');
if (iqtype == 'result')
{
if (callback) {
callback(stanza);
}
} else if (iqtype == 'get') {
} else if (iqtype == 'error') {
if (errback) {
errback(stanza);
}
} else {
throw {
name: "StropheError",
message: "Got bad IQ type of " + iqtype
};
}
}, null, 'iq', null, id);
// if timeout specified, setup timeout handler.
if (timeout)
{
timeoutHandler = this.addTimedHandler(timeout, function () {
// get rid of normal handler
that.deleteHandler(handler);
// call errback on timeout with null stanza
if (errback) {
errback(null);
}
return false;
});
}
this.send(elem);
return id;
},
/** Function: addTimedHandler
* Add a timed handler to the connection.
*
* This function adds a timed handler. The provided handler will
* be called every period milliseconds until it returns false,
* the connection is terminated, or the handler is removed. Handlers
* that wish to continue being invoked should return true.
*
* Because of method binding it is necessary to save the result of
* this function if you wish to remove a handler with
* deleteTimedHandler().
*
* Note that user handlers are not active until authentication is
* successful.
*
* Parameters:
* (Integer) period - The period of the handler.
* (Function) handler - The callback function.
*
* Returns:
* A reference to the handler that can be used to remove it.
*/
addTimedHandler: function (period, handler)
{
var thand = new Strophe.TimedHandler(period, handler);
this.addTimeds.push(thand);
return thand;
},
/** Function: deleteTimedHandler
* Delete a timed handler for a connection.
*
* This function removes a timed handler from the connection. The
* handRef parameter is *not* the function passed to addTimedHandler(),
* but is the reference returned from addTimedHandler().
*
* Parameters:
* (Strophe.TimedHandler) handRef - The handler reference.
*/
deleteTimedHandler: function (handRef)
{
// this must be done in the Idle loop so that we don't change
// the handlers during iteration
this.removeTimeds.push(handRef);
},
/** Function: addHandler
* Add a stanza handler for the connection.
*
* This function adds a stanza handler to the connection. The
* handler callback will be called for any stanza that matches
* the parameters. Note that if multiple parameters are supplied,
* they must all match for the handler to be invoked.
*
* The handler will receive the stanza that triggered it as its argument.
* The handler should return true if it is to be invoked again;
* returning false will remove the handler after it returns.
*
* As a convenience, the ns parameters applies to the top level element
* and also any of its immediate children. This is primarily to make
* matching /iq/query elements easy.
*
* The options argument contains handler matching flags that affect how
* matches are determined. Currently the only flag is matchBare (a
* boolean). When matchBare is true, the from parameter and the from
* attribute on the stanza will be matched as bare JIDs instead of
* full JIDs. To use this, pass {matchBare: true} as the value of
* options. The default value for matchBare is false.
*
* The return value should be saved if you wish to remove the handler
* with deleteHandler().
*
* Parameters:
* (Function) handler - The user callback.
* (String) ns - The namespace to match.
* (String) name - The stanza name to match.
* (String) type - The stanza type attribute to match.
* (String) id - The stanza id attribute to match.
* (String) from - The stanza from attribute to match.
* (String) options - The handler options
*
* Returns:
* A reference to the handler that can be used to remove it.
*/
addHandler: function (handler, ns, name, type, id, from, options)
{
var hand = new Strophe.Handler(handler, ns, name, type, id, from, options);
this.addHandlers.push(hand);
return hand;
},
/** Function: deleteHandler
* Delete a stanza handler for a connection.
*
* This function removes a stanza handler from the connection. The
* handRef parameter is *not* the function passed to addHandler(),
* but is the reference returned from addHandler().
*
* Parameters:
* (Strophe.Handler) handRef - The handler reference.
*/
deleteHandler: function (handRef)
{
// this must be done in the Idle loop so that we don't change
// the handlers during iteration
this.removeHandlers.push(handRef);
},
/** Function: disconnect
* Start the graceful disconnection process.
*
* This function starts the disconnection process. This process starts
* by sending unavailable presence and sending BOSH body of type
* terminate. A timeout handler makes sure that disconnection happens
* even if the BOSH server does not respond.
*
* The user supplied connection callback will be notified of the
* progress as this process happens.
*
* Parameters:
* (String) reason - The reason the disconnect is occuring.
*/
disconnect: function(reason) {
if(!this.connected || this._ws == null) {
return;
}
this._changeConnectStatus(Strophe.Status.DISCONNECTING, reason);
Strophe.info("Disconnect was called because: " + reason);
this._ws.close();
},
/** PrivateFunction: _onDisconnectTimeout
* _Private_ timeout handler for handling non-graceful disconnection.
*
* If the graceful disconnect process does not complete within the
* time allotted, this handler finishes the disconnect anyway.
*
* Returns:
* false to remove the handler.
*/
_onDisconnectTimeout: function ()
{
Strophe.info("_onDisconnectTimeout was called");
this._doDisconnect();
return false;
},
/** PrivateFunction: _doDisconnect
* _Private_ function to disconnect.
*
* This is the last piece of the disconnection logic. This resets the
* connection and alerts the user's connection callback.
*/
_doDisconnect: function ()
{
Strophe.info("_doDisconnect was called");
this._onclose();
},
/** PrivateFunction: _changeConnectStatus
* _Private_ helper function that makes sure plugins and the user's
* callback are notified of connection status changes.
*
* Parameters:
* (Integer) status - the new connection status, one of the values
* in Strophe.Status
* (String) condition - the error condition or null
*/
_changeConnectStatus: function (status, condition)
{
// notify all plugins listening for status changes
for (var k in Strophe._connectionPlugins)
{
if (Strophe._connectionPlugins.hasOwnProperty(k))
{
var plugin = this[k];
if (plugin.statusChanged)
{
try {
plugin.statusChanged(status, condition);
} catch (err) {
Strophe.error("" + k + " plugin caused an exception changing status: " + err);
}
}
}
}
// notify the user's callback
if (typeof this.connect_callback == 'function')
{
try {
this.connect_callback(status, condition);
} catch (e) {
Strophe.error("User connection callback caused an exception: " + e);
}
}
},
/**
*
* Private Function: _onclose websocket event handler
*
*/
_onclose: function()
{
Strophe.info("websocket closed");
//console.log('_onclose - disconnected');
clearInterval(this.interval);
this.authenticated = false;
this.disconnecting = false;
this.streamId = null;
// tell the parent we disconnected
this._changeConnectStatus(Strophe.Status.DISCONNECTED, null);
this.connected = false;
// delete handlers
this.handlers = [];
this.timedHandlers = [];
this.removeTimeds = [];
this.removeHandlers = [];
this.addTimeds = [];
this.addHandlers = [];
if(this._ws.readyState != this._ws.CLOSED)
{
this._ws.close();
}
},
/**
*
* Private Function: _onmessage websocket event handler
*
*/
_onmessage: function(packet)
{
var elem;
try {
elem = this._textToXML(packet.data);
} catch (e) {
if (e != "parsererror") { throw e; }
this.disconnect("strophe-parsererror");
}
if (elem === null) { return; }
this.xmlInput(elem);
this.rawInput(packet.data);
// remove handlers scheduled for deletion
var i, hand;
while (this.removeHandlers.length > 0)
{
hand = this.removeHandlers.pop();
i = this.handlers.indexOf(hand);
if (i >= 0) {
this.handlers.splice(i, 1);
}
}
// add handlers scheduled for addition
while (this.addHandlers.length > 0)
{
this.handlers.push(this.addHandlers.pop());
}
// send each incoming stanza through the handler chain
var i, newList;
newList = this.handlers;
this.handlers = [];
for (i = 0; i < newList.length; i++)
{
var hand = newList[i];
if (hand.isMatch(elem) && (this.authenticated || !hand.user))
{
if (hand.run(elem))
{
this.handlers.push(hand);
}
} else {
this.handlers.push(hand);
}
}
},
/**
*
* Private Function: _textToXML convert text to DOM Document object
*
*/
_textToXML: function (text) {
var doc = null;
if (window['DOMParser']) {
var parser = new DOMParser();
doc = parser.parseFromString(text, 'text/xml');
} else if (window['ActiveXObject']) {
var doc = new ActiveXObject("MSXML2.DOMDocument");
doc.async = false;
doc.loadXML(text);
} else {
throw Error('No DOMParser object found.');
}
return doc.firstChild;
},
/** PrivateFunction: _onIdle
* _Private_ handler to process events during idle cycle.
*
* This handler is called every 100ms to fire timed handlers that
* are ready and keep poll requests going.
*/
_onIdle: function ()
{
var i, thand, since, newList;
// remove timed handlers that have been scheduled for deletion
while (this.removeTimeds.length > 0)
{
thand = this.removeTimeds.pop();
i = this.timedHandlers.indexOf(thand);
if (i >= 0) {
this.timedHandlers.splice(i, 1);
}
}
// add timed handlers scheduled for addition
while (this.addTimeds.length > 0)
{
this.timedHandlers.push(this.addTimeds.pop());
}
// call ready timed handlers
var now = new Date().getTime();
newList = [];
for (i = 0; i < this.timedHandlers.length; i++)
{
thand = this.timedHandlers[i];
if (this.authenticated || !thand.user) {
since = thand.lastCalled + thand.period;
if (since - now <= 0) {
if (thand.run()) {
newList.push(thand);
}
} else {
newList.push(thand);
}
}
}
this.timedHandlers = newList;
// reactivate the timer
clearTimeout(this._idleTimeout);
this._idleTimeout = setTimeout(this._onIdle.bind(this), 100);
}
}
\ No newline at end of file
......@@ -31,7 +31,7 @@
* A new Openfire object.
*/
Openfire.Connection = function(url, iFrameId)
Openfire.Connection = function(url)
{
if (!window.WebSocket)
{
......@@ -84,32 +84,7 @@ Openfire.Connection = function(url, iFrameId)
this[k] = new F();
this[k].init(this);
}
}
var iframe = document.getElementById(iFrameId);
if (iframe)
{
this.iframeWin = iframe.contentWindow;
var that = this;
window.addEventListener('message', function(event)
{
that._ws.send(event.data);
});
console.log("Openfire Connection in parent mode");
} else
if (window.parent && window != window.parent)
{
console.log("Openfire Connection in child mode");
window.addEventListener('message', this._onmessage.bind(this));
} else {
console.log("Openfire Connection in normal mode");
}
}
}
Openfire.Connection.prototype = {
......@@ -214,17 +189,13 @@ Openfire.Connection.prototype = {
this._changeConnectStatus(Strophe.Status.CONNECTING, null);
this.url = this.protocol + "//" + this.host + "/ofmeetws/server?username=" + this.username + "&password=" + this.pass + "&resource=" + this.resource;
this._ws = new WebSocket(this.url, "xmpp");
if (window.parent && window == window.parent)
{
this._ws = new WebSocket(this.url, "xmpp");
this._ws.onopen = this._onopen.bind(this);
this._ws.onmessage = this._onmessage.bind(this);
this._ws.onclose = this._onclose.bind(this);
window.openfireWebSocket = this;
}
this._ws.onopen = this._onopen.bind(this);
this._ws.onmessage = this._onmessage.bind(this);
this._ws.onclose = this._onclose.bind(this);
window.openfireWebSocket = this;
this.jid = this.jid.indexOf("@") < 0 ? this.resource + "@" + this.jid : this.jid;
......@@ -249,18 +220,13 @@ Openfire.Connection.prototype = {
try {
this._changeConnectStatus(Strophe.Status.CONNECTED, null);
if (this.iframeWin)
{
this.iframeWin.connection._onopen();
}
} catch (e) {
throw Error("User connection callback caused an exception: " + e);
}
if (this._ws) this.interval = setInterval (function() {window.openfireWebSocket.sendRaw(" ")}, 10000 );
this.interval = setInterval (function() {window.openfireWebSocket.sendRaw(" ")}, 10000 );
},
/** Function: attach
......@@ -360,7 +326,7 @@ Openfire.Connection.prototype = {
sendRaw: function(xml) {
if(!this.connected) {
if(!this.connected || this._ws == null) {
throw Error("Not connected, cannot send packets.");
}
......@@ -370,9 +336,7 @@ Openfire.Connection.prototype = {
this.rawOutput(xml);
}
if (this._ws) this._ws.send(xml);
if (window.parent && window != window.parent) parent.postMessage(xml, '*');
this._ws.send(xml);
},
......@@ -391,7 +355,7 @@ Openfire.Connection.prototype = {
send: function(elem)
{
if(!this.connected) {
if(!this.connected || this._ws == null) {
throw Error("Not connected, cannot send packets.");
}
......@@ -419,10 +383,7 @@ Openfire.Connection.prototype = {
}
this.rawOutput(toSend);
if (this._ws) this._ws.send(toSend);
if (window.parent && window != window.parent) parent.postMessage(toSend, '*');
this._ws.send(toSend);
},
/** Function: flush
......@@ -648,14 +609,14 @@ Openfire.Connection.prototype = {
disconnect: function(reason) {
if(!this.connected) {
if(!this.connected || this._ws == null) {
return;
}
this._changeConnectStatus(Strophe.Status.DISCONNECTING, reason);
Strophe.info("Disconnect was called because: " + reason);
if (this._ws) this._ws.close();
this._ws.close();
},
......@@ -766,13 +727,10 @@ Openfire.Connection.prototype = {
this.addTimeds = [];
this.addHandlers = [];
if (this._ws)
if(this._ws.readyState != this._ws.CLOSED)
{
if(this._ws.readyState != this._ws.CLOSED)
{
this._ws.close();
}
}
this._ws.close();
}
},
/**
......@@ -782,12 +740,7 @@ Openfire.Connection.prototype = {
*/
_onmessage: function(packet)
{
if (this.iframeWin)
{
this.iframeWin.postMessage(packet.data, "*");
}
{
var elem;
try {
......
<html itemscope itemtype="http://schema.org/Product" prefix="og: http://ogp.me/ns#" xmlns="http://www.w3.org/1999/html">
<head>
<script src="/ofmeet/config"></script><!-- BAO -->
<script src="libs/strophe/strophe.js?v=1"></script><!-- BAO -->
<script src="libs/strophe/strophe.openfire.js?v=1"></script><!-- BAO -->
<script>
var authenticatedUser = false;
var connection = null;
window.addEventListener("load", function()
{
connection = new Openfire.Connection(config.bosh, "ofmeet");
var jid = config.hosts.domain;
if (config.userName)
{
jid = config.userName + "@" + config.hosts.domain;
authenticatedUser = true;
}
connection.connect(jid, null, function (status, msg)
{
console.log('Strophe status changed to', Strophe.getStatusString(status));
if (status === Strophe.Status.CONNECTED) {
} else if (status === Strophe.Status.CONNFAIL) {
} else if (status === Strophe.Status.DISCONNECTED) {
} else if (status === Strophe.Status.AUTHFAIL) {
}
});
});
window.addEventListener("unload", function ()
{
connection.disconnect();
});
</script>
</head>
<body>
<iframe id="ofmeet" src="index.html?r=dele123" style="width: 100%; height: 100%;"></iframe>
</body>
</html>
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