package chat.rocket.android.server.infraestructure

import androidx.lifecycle.MutableLiveData
import chat.rocket.android.db.DatabaseManager
import chat.rocket.common.model.BaseRoom
import chat.rocket.common.model.User
import chat.rocket.common.model.UserStatus
import chat.rocket.core.RocketChatClient
import chat.rocket.core.internal.realtime.setDefaultStatus
import chat.rocket.core.internal.realtime.setTemporaryStatus
import chat.rocket.core.internal.realtime.socket.connect
import chat.rocket.core.internal.realtime.socket.disconnect
import chat.rocket.core.internal.realtime.socket.model.State
import chat.rocket.core.internal.realtime.socket.model.StreamMessage
import chat.rocket.core.internal.realtime.socket.model.Type
import chat.rocket.core.internal.realtime.subscribeActiveUsers
import chat.rocket.core.internal.realtime.subscribeRoomMessages
import chat.rocket.core.internal.realtime.subscribeRooms
import chat.rocket.core.internal.realtime.subscribeSubscriptions
import chat.rocket.core.internal.realtime.subscribeUserData
import chat.rocket.core.internal.realtime.unsubscribe
import chat.rocket.core.internal.rest.chatRooms
import chat.rocket.core.model.Message
import chat.rocket.core.model.Myself
import kotlinx.coroutines.experimental.CommonPool
import kotlinx.coroutines.experimental.Job
import kotlinx.coroutines.experimental.channels.Channel
import kotlinx.coroutines.experimental.channels.SendChannel
import kotlinx.coroutines.experimental.channels.actor
import kotlinx.coroutines.experimental.launch
import kotlinx.coroutines.experimental.newSingleThreadContext
import kotlinx.coroutines.experimental.selects.select
import timber.log.Timber
import java.util.concurrent.CopyOnWriteArrayList
import kotlin.coroutines.experimental.CoroutineContext

class ConnectionManager(
    internal val client: RocketChatClient,
    private val dbManager: DatabaseManager
) {
    val statusLiveData = MutableLiveData<State>()
    private val statusChannelList = CopyOnWriteArrayList<Channel<State>>()
    private val statusChannel = Channel<State>(Channel.CONFLATED)
    private var connectJob: Job? = null

    private val roomMessagesChannels = LinkedHashMap<String, Channel<Message>>()
    private val userDataChannels = ArrayList<Channel<Myself>>()
    private val subscriptionIdMap = HashMap<String, String>()

    private var subscriptionId: String? = null
    private var roomsId: String? = null
    private var userDataId: String? = null
    private var activeUserId: String? = null
    private var temporaryStatus: UserStatus? = null

    private val activeUsersContext = newSingleThreadContext("activeUsersContext")
    private val roomsContext = newSingleThreadContext("roomsContext")
    private val messagesContext = newSingleThreadContext("messagesContext")

    fun connect() {
        if (connectJob?.isActive == true && (state !is State.Disconnected)) {
            Timber.d("Already connected, just returning...")
            return
        }

        // cleanup first
        client.removeStateChannel(statusChannel)
        client.disconnect()
        connectJob?.cancel()

        // Connect and setup
        client.addStateChannel(statusChannel)
        connectJob = launch {
            for (status in statusChannel) {
                Timber.d("Changing status to: $status")
                when (status) {
                    is State.Connected -> {
                        dbManager.clearUsersStatus()
                        client.subscribeSubscriptions { _, id ->
                            Timber.d("Subscribed to subscriptions: $id")
                            subscriptionId = id
                        }
                        client.subscribeRooms { _, id ->
                            Timber.d("Subscribed to rooms: $id")
                            roomsId = id
                        }
                        client.subscribeUserData { _, id ->
                            Timber.d("Subscribed to the userData id: $id")
                            userDataId = id
                        }
                        client.subscribeActiveUsers { _, id ->
                            Timber.d("Subscribed to the activeUser id: $id")
                            activeUserId = id
                        }

                        resubscribeRooms()

                        temporaryStatus?.let { status ->
                            client.setTemporaryStatus(status)
                        }
                    }
                    is State.Waiting -> {
                        Timber.d("Connection in: ${status.seconds}")
                    }
                }

                statusLiveData.postValue(status)

                for (channel in statusChannelList) {
                    Timber.d("Sending status: $status to $channel")
                    channel.offer(status)
                }
            }
        }

        var totalBatchedUsers = 0
        val userActor = createBatchActor<User>(activeUsersContext, parent = connectJob,
                maxSize = 500, maxTime = 1000) { users ->
            totalBatchedUsers += users.size
            Timber.d("Processing Users batch: ${users.size} - $totalBatchedUsers")

            // TODO - move this to an Interactor
            dbManager.processUsersBatch(users)
        }

        val roomsActor = createBatchActor<StreamMessage<BaseRoom>>(roomsContext, parent = connectJob,
                maxSize = 10) { batch ->
            Timber.d("processing Stream batch: ${batch.size} - $batch")
            dbManager.processChatRoomsBatch(batch)
        }

        val messagesActor = createBatchActor<Message>(messagesContext, parent = connectJob,
                maxSize = 100, maxTime = 500) { messages ->
            Timber.d("Processing Messages batch: ${messages.size}")
            dbManager.processMessagesBatch(messages.distinctBy { it.id })

            launch {
                messages.forEach { message ->
                    val channel = roomMessagesChannels[message.roomId]
                    channel?.send(message)
                }
            }
        }

        // stream-notify-user - ${userId}/rooms-changed
        launch(parent = connectJob) {
            for (room in client.roomsChannel) {
                Timber.d("GOT Room streamed")
                roomsActor.send(room)
                if (room.type != Type.Removed) {
                    room.data.lastMessage?.let {
                        messagesActor.send(it)
                    }
                }
            }
        }

        // stream-notify-user - ${userId}/subscriptions-changed
        launch(parent = connectJob) {
            for (subscription in client.subscriptionsChannel) {
                Timber.d("GOT Subscription streamed")
                roomsActor.send(subscription)
            }
        }

        // stream-room-messages - $roomId
        launch(parent = connectJob) {
            for (message in client.messagesChannel) {
                Timber.d("Received new Message for room ${message.roomId}")
                messagesActor.send(message)
            }
        }

        // userData
        launch(parent = connectJob) {
            for (myself in client.userDataChannel) {
                Timber.d("Got userData")
                dbManager.updateSelfUser(myself)
                for (channel in userDataChannels) {
                    channel.send(myself)
                }
            }
        }

        // activeUsers
        launch(parent = connectJob) {
            for (user in client.activeUsersChannel) {
                userActor.send(user)
            }
        }

        client.connect()

        // Broadcast initial state...
        val state = client.state
        for (channel in statusChannelList) {
            channel.offer(state)
        }
    }

    fun setDefaultStatus(userStatus: UserStatus) {
        temporaryStatus = null
        client.setDefaultStatus(userStatus)
    }

    fun setTemporaryStatus(userStatus: UserStatus) {
        temporaryStatus = userStatus
        client.setTemporaryStatus(userStatus)
    }

    fun resetReconnectionTimer() {
        // if we are waiting to reconnect, immediately try to reconnect
        // and reset the reconnection counter
        if (client.state is State.Waiting) {
            client.connect(resetCounter = true)
        }
    }

    private fun resubscribeRooms() {
        roomMessagesChannels.toList().map { (roomId, channel) ->
            client.subscribeRoomMessages(roomId) { _, id ->
                Timber.d("Subscribed to $roomId: $id")
                subscriptionIdMap[roomId] = id
            }
        }
    }

    fun disconnect() {
        Timber.d("ConnectionManager DISCONNECT")
        client.removeStateChannel(statusChannel)
        client.disconnect()
        connectJob?.cancel()
        temporaryStatus = null
    }

    fun addStatusChannel(channel: Channel<State>) = statusChannelList.add(channel)

    fun removeStatusChannel(channel: Channel<State>) = statusChannelList.remove(channel)

    fun addUserDataChannel(channel: Channel<Myself>) = userDataChannels.add(channel)

    fun removeUserDataChannel(channel: Channel<Myself>) = userDataChannels.remove(channel)

    fun subscribeRoomMessages(roomId: String, channel: Channel<Message>) {
        val oldSub = roomMessagesChannels.put(roomId, channel)
        if (oldSub != null) {
            Timber.d("Room $roomId already subscribed...")
            return
        }

        if (client.state is State.Connected) {
            client.subscribeRoomMessages(roomId) { _, id ->
                Timber.d("Subscribed to $roomId: $id")
                subscriptionIdMap[roomId] = id
            }
        }
    }

    fun unsubscribeRoomMessages(roomId: String) {
        val sub = roomMessagesChannels.remove(roomId)
        if (sub != null) {
            val id = subscriptionIdMap.remove(roomId)
            id?.let { client.unsubscribe(it) }
        }
    }

    private inline fun <T> createBatchActor(context: CoroutineContext = CommonPool,
                                            parent: Job? = null,
                                            maxSize: Int = 100,
                                            maxTime: Int = 500,
                                            crossinline block: (List<T>) -> Unit): SendChannel<T> {
        return actor(context, parent = parent) {
            val batch = ArrayList<T>(maxSize)
            var deadline = 0L // deadline for sending this batch to callback block

            while(true) {
                // when deadline is reached or size is exceeded, pass the batch to the callback block
                val remainingTime = deadline - System.currentTimeMillis()
                if (batch.isNotEmpty() && remainingTime <= 0 || batch.size >= maxSize) {
                    Timber.d("Processing batch: ${batch.size}")
                    block(batch.toList())
                    batch.clear()
                    continue
                }

                // wait until items is received or timeout reached
                select<Unit> {
                    // when received -> add to batch
                    channel.onReceive {
                        batch.add(it)
                        //Timber.d("Adding user to batch: ${batch.size}")
                        // init deadline on first item added to batch
                        if (batch.size == 1) deadline = System.currentTimeMillis() + maxTime
                    }
                    // when timeout is reached just finish select, note: no timeout when batch is empty
                    if (batch.isNotEmpty()) onTimeout(remainingTime.orZero()) {}
                }

                if (!isActive) break
            }
        }
    }
}

private fun Long.orZero(): Long {
    return if (this < 0) 0 else this
}

suspend fun ConnectionManager.chatRooms(timestamp: Long = 0, filterCustom: Boolean = true) =
    client.chatRooms(timestamp, filterCustom)

val ConnectionManager.state: State
    get() = client.state